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jhkim0759
Profil créateur GitHub

jhkim0759

Vue par dépôt de 12 skills collectés dans 1 dépôts GitHub.

skills collectés
12
dépôts
1
mis à jour
2026-06-09
carte des dépôts

Où se trouvent les skills

Principaux dépôts par nombre de skills collectés, avec leur part dans ce catalogue créateur et leur couverture métier.

explorateur de dépôts

Dépôts et skills représentatifs

sceneconductor-setup
Développeurs de logiciels

One-shot installer that takes a FRESH clone of SceneConductor to a fully runnable pipeline — initializes submodules, downloads Blender 4.2.1, builds all five conda envs (./setup.sh, including the GroundingDINO torch-compat patch + _C verification), downloads every model checkpoint (GroundedSAM, GALP, SAM3D, Qwen), wires the SAM3D symlink, and verifies everything. Use this skill WHENEVER the user wants to install / set up / provision / bootstrap SceneConductor, is starting from a fresh git clone, hits setup errors such as a missing `groundingdino._C` CUDA extension, a conda env that cannot be found, or absent model checkpoints, or asks "how do I get this running". Trigger on "/sceneconductor-setup", "set up SceneConductor", "install the pipeline", "provision the environment", "bootstrap a fresh clone". Prefer this over hand-running setup.sh — it also fetches checkpoints and validates the install, which setup.sh alone does not.

2026-06-09
stage1-initialize-scene
Développeurs de logiciels

Initialize a 3D scene from a single indoor `image.png` — produces segmentation masks, deduped textured GLBs, and GALP outputs (layout_prediction.json + .glb) ready for Blender import. Accepts scene-dir (required), --gpu N (default 0), and --force (delete prior outputs + re-run everything). Trigger on "/stage1-initialize-scene".

2026-06-09
stage2-sub-env-enhance
Développeurs de logiciels

Interior look-dev pass that enhances ONLY the lights and stage wall/floor/ceiling colors of an existing Blender `.blend` to match a reference image, leaving object materials and geometry untouched. Trigger on "/stage2-sub-env-enhance".

2026-06-09
stage2-sub-pointmap-to-separable-stage
Développeurs de logiciels

Build a separable stage (Floor, Wall_NN, Ceiling) inside a `.blend` by committing a rectilinear floor polygon in 2D from a pointmap + image, then extruding in 3D. Also vendors the layout_prediction.json → blender_scene.json → .blend converters (`src/convert.py`, `src/build.py`). Trigger on "/stage2-sub-pointmap-to-separable-stage".

2026-06-09
stage3-scene-refinement
Développeurs de logiciels

Stage 3 orchestrator: scene-analyze-prepare (auto pre-step if needed) → auto-pass (no LLM) → planner-review (1 LLM call, revises operation plan + adds deletes) → apply revised plan → render → validation (1 LLM call) → island-refiner (needed groups only, N-iter Opus per group (default 20, configurable via num_max_iter) via stage3-sub-island-refiner) → merge-back → final render. Self-contained — auto-dispatches scene-analyze-prepare if its outputs are missing. Trigger on "/stage3-scene-refinement" or "/scene-refinement".

2026-06-09
stage3-sub-island-refiner
Développeurs de logiciels

Per-group island refiner. Dispatched once per problem group (identified by validation) via the Task tool. Each dispatch drives the FULL iteration refinement loop (default 20 iters) inside a single `stage3-island-refiner` Opus subagent for ONE relation-group island (anchor + members). The agent refines the WHOLE GROUP PATTERN per iter — multi-member translation moves for spacing, and per-member yaw targets (NEVER uniform yaw deltas) for facing direction. Triggered indirectly via stage3-scene-refinement; do not invoke directly.

2026-06-09
stage3-sub-scene-analyze-prepare
Développeurs de logiciels

Given a scene_dir (image + .blend), extract three planning JSONs — `json/object_state.json`, `json/blend_info.json`, and `inputs/relation_graph.json` — without producing any operation plan or Blender edits. Trigger on "/scene-analyze-prepare".

2026-06-09
stage3-sub-scene-refiner
Développeurs de logiciels

Single-shot Stage 3 auto-pass — heuristic + graph_tool → operation_plan.json, apply, render. No LLM. Trigger ONLY on direct invocation ("/scene-refiner"), never auto-triggered from "fix the scene".

2026-06-09
Affichage des 8 principaux skills collectés sur 12 dans ce dépôt.
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