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ios-device-debug

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Mis à jour16 juillet 2026 à 12:52

Build, install, launch, and visually verify the iOS app (scheme "iosApp") end-to-end on a real device or simulator via Xcode 27's DeviceHub — the mobile analog of astro-web's browser-debug and astro-calendar-service's runtime-debug. Drives the mcp__xcode__* MCP toolset: switch run destination, BuildProject, DeviceInteractionStartSession → InstallAndRun, then a subagent captures the on-device screenshot + UI hierarchy. Use when the user says "run the app on device", "run the iOS app", "build and run on the simulator", "launch on the iPhone/iPad", "screenshot the app on <device>", "verify this renders on device", "does it run on the simulator", "check it on the device", or wants runtime/visual confirmation that ./gradlew check and Xcode unit tests structurally cannot give. Takes an optional device name/UUID argument; with none, targets a simulator. iOS/Xcode only — Android runtime work routes to android-cli.

Installation

Installer avec Codex ou Claude Copiez ce prompt, collez-le dans Codex, Claude ou un autre assistant, puis laissez-le vérifier la page du skill et l'installer pour vous.

SKILL.md
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