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unity-game-development-agent-skill
unity-game-development-agent-skill contient 2 skills collectées depuis jordanhindo, avec une couverture métier par dépôt et des pages de détail sur le site.
Skills dans ce dépôt
Build, inspect, modify, test, and improve real Unity game projects as an autonomous AI game-development agent. Use this skill whenever the user asks for Unity work, Unity C# scripting, scene or prefab fixes, gameplay prototypes, creating a Unity game from a rough or empty project, playable vertical slices, Unity build/debugging, Unity MCP workflows, or game projects such as Veyrath - Ashes of the Wild Crown. This skill is especially important when the agent has local filesystem, shell, Unity Editor, MCP, or daemon-style project-agent access and must keep the game playable while making professional improvements.
Verify Unity game-development agent work and the unity-game-development-agent skill package. Use this whenever reviewing Unity agent outputs, checking whether a Unity project was safely inspected or modified, validating playable-slice claims, auditing scene/prefab/reference risk, or deciding whether a Unity skill package has enough files, references, scripts, templates, evals, and proof gates for a novice agent.