Create or iterate a one-time Renku video/build with an agent and the viewer. Use when the user wants to make or edit a specific video from an existing blueprint, populate inputs.yaml, generate session-time prompts instead of reusable prompt producers, run stage-by-stage, inspect viewer artifacts, pin good outputs, regenerate weak artifacts, or steer models/prompts interactively.
Installation
Installer avec Codex ou Claude Copiez ce prompt, collez-le dans Codex, Claude ou un autre assistant, puis laissez-le vérifier la page du skill et l'installer pour vous.
Create or iterate a one-time Renku video/build with an agent and the viewer. Use when the user wants to make or edit a specific video from an existing blueprint, populate inputs.yaml, generate session-time prompts instead of reusable prompt producers, run stage-by-stage, inspect viewer artifacts, pin good outputs, regenerate weak artifacts, or steer models/prompts interactively.
Renku Create Video
Help the user create or edit a specific video/build using Renku, the agent, and the viewer together.
Operating Modes
New build: inspect the chosen blueprint, create/populate inputs, validate, preflight, dry-run, then run only with explicit approval.
Existing build: read current inputs and build state, preserve what is working, and make targeted changes.
Visual iteration: use the viewer to inspect artifacts, pin good outputs, regenerate weak outputs, and continue stage by stage.
Workflow
Inspect the blueprint before writing creative content. Build a capability map of supported media, loops, branches, and prompt inputs.
Gather only missing user details that materially affect the video.
Use renku-pick-workflow when model or workflow selection is open.
Use renku-write-prompts before writing prompt-bearing inputs.
Populate or edit inputs.yaml without changing fields unrelated to the requested edit.
Use renku-validate-run for validation, preflight, dry-run, costs-only, and stage checks.
For real generation, proceed stage by stage when useful: generate early planning/reference assets, inspect in viewer, pin/regen, then continue.
Viewer-Aware Rules
Treat the viewer as the visual QA surface, not an afterthought.
Prefer targeted regeneration over broad rewrites.
Preserve pinned artifacts unless the user explicitly asks to replace them.
If a model swap changes prompt requirements, revise prompts before rerunning.
If the blueprint cannot support the requested creative direction, recommend a blueprint change instead of inventing unsupported inputs.
References
Read references/session-video-workflow.md when running a real one-time video/build session with the viewer.
Read references/viewer-iteration-loop.md for stage-by-stage agent + viewer workflow.
Read references/inputs-yaml-authoring.md before editing build inputs.
Read references/artifact-pinning-regeneration.md before changing existing builds.