Skip to main content
Exécutez n'importe quel Skill dans Manus
en un clic

gameplay-ability-system

Étoiles11
Forks2
Mis à jour27 mai 2026 à 03:49

Build abilities, attributes, and effects with Unreal's Gameplay Ability System (GAS) — UAbilitySystemComponent (ASC), UGameplayAbility with ActivateAbility/CommitAbility/EndAbility, UAttributeSet with FGameplayAttributeData and ATTRIBUTE_ACCESSORS macro, UGameplayEffect with Instant/HasDuration/Infinite policies and GE Components, FGameplayAbilitySpec for granting, UAbilityTask for async steps (WaitDelay, PlayMontageAndWait, WaitGameplayEvent), GameplayCues for networked VFX/SFX, instancing policies (InstancedPerActor/InstancedPerExecution), net execution policies (LocalPredicted/ServerOnly), and replication modes (Full/Mixed/Minimal). Use when implementing abilities with cooldowns/costs/tags, health/stamina/mana attributes, buffs/debuffs/ damage via Gameplay Effects, ability tasks for async gameplay, Gameplay Cues for cosmetic feedback, or networked server-authoritative ability activation with client prediction. GAS requires the GameplayAbilities plugin and AbilitySystemGlobals initialization.

Installation

Installer avec Codex ou Claude Copiez ce prompt, collez-le dans Codex, Claude ou un autre assistant, puis laissez-le vérifier la page du skill et l'installer pour vous.

Explorateur de fichiers
5 fichiers
SKILL.md
readonly