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navigating-engine-source

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Mis à jour27 mai 2026 à 03:49

Locate, read, and cite exact Unreal Engine APIs in the on-disk engine source instead of guessing. Use when you need a real function signature, class hierarchy, UPROPERTY/UFUNCTION specifier, module name, or include path; when verifying that an API exists in UE 5.7; when resolving "which module do I add to Build.cs?"; or when an API changed between engine versions. Covers the full source tree layout (Runtime/Editor/ Developer/Plugins), the Public/Private/Classes folder convention, UHT-generated files, naming prefixes as navigation hints, IWYU include rules, and repeatable search patterns for finding any class, function, or type from first principles.

Installation

Installer avec Codex ou Claude Copiez ce prompt, collez-le dans Codex, Claude ou un autre assistant, puis laissez-le vérifier la page du skill et l'installer pour vous.

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