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Kirkice
Profil créateur GitHub

Kirkice

Vue par dépôt de 20 skills collectés dans 2 dépôts GitHub.

skills collectés
20
dépôts
2
mis à jour
2026-07-06
carte des dépôts

Où se trouvent les skills

Principaux dépôts par nombre de skills collectés, avec leur part dans ce catalogue créateur et leur couverture métier.

explorateur de dépôts

Dépôts et skills représentatifs

renderdoc-buffer-inspector
Développeurs de logiciels

Inspect buffer resources and their contents in a RenderDoc capture, including raw bytes and event context. Use when asked to inspect a GPU buffer, constant-buffer contents, structured data, or the meaning of selected buffer bytes in a RenderDoc capture.

2026-07-06
renderdoc-current-selection-explainer
Développeurs de logiciels

Explain the currently selected RenderDoc draw, event, or resource in practical terms. Use when the user refers to "this", "current", or "selected" in a RenderDoc capture and wants to know what it is doing, why it matters, or what to inspect next.

2026-07-06
renderdoc-frame-overview
Développeurs de logiciels

Summarize the structure of a RenderDoc capture and identify its top-level passes, markers, and likely inspection targets. Use when asked for a frame overview, pass breakdown, render flow, first-look summary, or "what is happening in this frame?" for a RenderDoc capture.

2026-07-06
renderdoc-pass-to-project-mapping
Développeurs de logiciels

Map RenderDoc passes, events, and shaders back to likely project-side source files and implementation points. Use when asked where a pass is implemented, which project files correspond to a capture event, or how a RenderDoc shader links back to workspace code.

2026-07-06
renderdoc-performance-investigation
Développeurs de logiciels

Investigate performance bottlenecks in a RenderDoc capture and explain which passes or draws are expensive and why. Use when asked to find the hottest work in a frame, rank expensive draws, explain GPU cost, or produce an optimization report for a RenderDoc capture.

2026-07-06
renderdoc-shader-review
Développeurs de logiciels

Review shader behavior for a RenderDoc event, including stage roles, bindings, constant buffers, and likely issues. Use when asked to analyze a shader, explain shader-stage behavior, inspect bindings, review constant data, or suggest shader optimizations from a RenderDoc capture.

2026-07-06
renderdoc-texture-trace
Développeurs de logiciels

Trace how a texture is produced, consumed, and related to passes in a RenderDoc capture. Use when asked where a texture comes from, which draws sample it, where a render target is written, or how a texture flows through a frame.

2026-07-06
graphics-debug
Développeurs de logiciels

代码级渲染正确性调试。用于黑屏、花屏、闪烁、几何体消失、鬼影、阴影错误、颜色错误、后处理异常等“结果不对”的问题。聚焦定位出问题的对象、pass、keyword 和输入资源,再收敛到 shader、材质或管线根因;如果主要诉求是性能优化,改用 graphics-optimization。

2026-07-03
Affichage des 8 principaux skills collectés sur 12 dans ce dépôt.
renderdoc-buffer-inspector
Développeurs de logiciels

Inspect buffer resources and their contents in a RenderDoc capture, including raw bytes and event context. Use when asked to inspect a GPU buffer, constant-buffer contents, structured data, or the meaning of selected buffer bytes in a RenderDoc capture.

2026-07-01
renderdoc-current-selection-explainer
Développeurs de logiciels

Explain the currently selected RenderDoc draw, event, or resource in practical terms. Use when the user refers to "this", "current", or "selected" in a RenderDoc capture and wants to know what it is doing, why it matters, or what to inspect next.

2026-07-01
renderdoc-frame-overview
Développeurs de logiciels

Summarize the structure of a RenderDoc capture and identify its top-level passes, markers, and likely inspection targets. Use when asked for a frame overview, pass breakdown, render flow, first-look summary, or "what is happening in this frame?" for a RenderDoc capture.

2026-07-01
renderdoc-pass-to-project-mapping
Développeurs de logiciels

Map RenderDoc passes, events, and shaders back to likely project-side source files and implementation points. Use when asked where a pass is implemented, which project files correspond to a capture event, or how a RenderDoc shader links back to workspace code.

2026-07-01
renderdoc-performance-investigation
Développeurs de logiciels

Investigate performance bottlenecks in a RenderDoc capture and explain which passes or draws are expensive and why. Use when asked to find the hottest work in a frame, rank expensive draws, explain GPU cost, or produce an optimization report for a RenderDoc capture.

2026-07-01
renderdoc-replay-recovery-helper
Développeurs de logiciels

Recover from missing RenderDoc capture or replay state before attempting deeper analysis. Use when tools report no capture loaded, replay inactive, native-only data unavailable, or when the user asks to restore enough state for RenderDoc inspection to continue.

2026-07-01
renderdoc-shader-review
Développeurs de logiciels

Review shader behavior for a RenderDoc event, including stage roles, bindings, constant buffers, and likely issues. Use when asked to analyze a shader, explain shader-stage behavior, inspect bindings, review constant data, or suggest shader optimizations from a RenderDoc capture.

2026-07-01
renderdoc-texture-trace
Développeurs de logiciels

Trace how a texture is produced, consumed, and related to passes in a RenderDoc capture. Use when asked where a texture comes from, which draws sample it, where a render target is written, or how a texture flows through a frame.

2026-07-01
2 dépôts affichés sur 2
Tous les dépôts sont affichés
Kirkice Agent Skills | SkillsMP