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pxhopencode
pxhopencode contient 50 skills collectées depuis kitajima2910, avec une couverture métier par dépôt et des pages de détail sur le site.
Skills dans ce dépôt
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.
Game art principles — art style, color theory, animation principles, asset pipeline
Game design principles — core loop, GDD, player psychology, difficulty balancing, progression
Orchestrator game — route to implementation skill (pxhopencode) + principle-based sub-skill (agent-skills-hub)
Mobile game principles — touch input, battery, thermal, app stores, monetization
Multiplayer game principles — networking architecture, synchronization, security, matchmaking
PC/Console game principles — engine selection, Steam integration, controller, optimization
VR/AR development principles — comfort, interaction, performance, spatial design
Web browser game principles — framework selection, WebGPU, PWA, audio handling, browser constraints
UI/UX design production — web (React/Tailwind), game HUD (Phaser/Three.js), tool (CLI). Priority-based categories (1-10), design system workflow, design tokens, pro-rules checklist.
AI Agent framework — tool registry, multi-step reasoning, memory, rate control. Không infinite loop, tự động timeout.
Tích hợp LLM production — chat, streaming SSE, function calling, cost tracking, retry, fallback. Không memory leak, tự động reconnect.
Production AI — caching, rate limit, fallback model, monitoring, graceful degradation. Không crash khi API down.
Dùng khi nhận hoặc yêu cầu code review — quy trình structured review cả 2 phía
Dùng khi thực thi implementation plan với nhiều task độc lập trong cùng session — dispatch subagent mới cho mỗi task
Dùng khi hoàn thành development branch — verify tests, clean history, tạo PR/report
Dùng khi có 2+ task độc lập, không share state, có thể chạy song song
Dùng khi gặp bug, test failure, hoặc unexpected behavior — LUÔN tìm root cause trước khi fix
Dùng khi implement feature hoặc bugfix — VIẾT TEST TRƯỚC, coi nó fail, rồi mới code
Dùng trước khi claim work hoàn tất, fix xong, hoặc test pass — chạy verification command, đọc output, KHÔNG claim nếu chưa verify
Dùng khi có spec/requirements cho multi-step task, trước khi động vào code
Backend web production — Next.js App Router, Express, FastAPI, middleware, error handling, validation, rate limit.
Frontend React production — component patterns, custom hooks, data fetching, bundle optimization. Core Web Vitals, 90+ Lighthouse.
Testing web — Vitest unit test, integration test, Playwright E2E, MSW mock. Coverage > 80%, chạy song song, không flaky.
Vibe Coding Memory Engine — dùng khi cần tra cứu/lưu knowledge project. Tự động load ở mỗi session.
Virtual Office — VSCode extension sidebar visualization with 2D cartoon agents in office environment. Real-time 4-tier architecture visualization.
Live preview real-time cho game HTML5 (Phaser 2D, Three.js 3D, Isometric) — Vite HMR, hot-reload khi code thay đổi, browser auto-open. Dùng sau khi code xong feature, trước polish pipeline.
Prompt engineering production — template system, versioning, A/B test, injection defense, cost-aware prompting.
RAG pipeline production — ingestion, chunking chiến lược, embedding, hybrid search, rerank. Không index trùng, search dưới 200ms.
Game 2D với Phaser 3 — player, enemy, bullet pool, tilemap, HUD, animation. 60 FPS, object pool cho đạn/enemy.
Game 3D với Three.js — lighting, FPS/TPS camera, shooting, enemy AI, LOD, instancing. 60 FPS, draw calls < 200.
Free game assets + auto-download. 2D sprites, 3D models, 2.5D tiles, sounds, fonts. Animation-ready — idle/run/jump/attack/hurt/death states.
Audio game — Web Audio API pool, spatial 3D, dynamic compression, format fallback. Không memory leak, tự động GC.
Game engine core — fixed-timestep loop, scene manager, asset loader, input handling. Nền tảng cho mọi thể loại game H5.
Game deploy pipeline — GitHub Pages, Itch.io Butler, Vercel. CI/CD tự động, zero-downtime, PWA-ready.
Game 2.5D Isometric — tile engine, coordinate conversion, depth sort, fog of war, pathfinding A*. Tối ưu cho map lớn 100×100.
Performance optimization cho game H5 — object pool, instancing, LOD, GC tuning, profiling. 60 FPS trên mobile.
Physics & collision — AABB, spatial hash, raycast, response. Tối ưu cho hàng ngàn object, không overshoot.
PWA for game — manifest, service worker, offline support, app icons, install prompt. Game load < 3s trên 3G.
Game testing production — Vitest config, headless Phaser/Three.js test helpers, E2E game test patterns, performance benchmark, memory leak detection.