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sparkengine-serialization-format

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Mis à jour7 juillet 2026 à 12:00

The SparkEngine save-game and world-persistence formats — the SaveSystem `.spark_save` binary layout (magic, versioning, per-component string properties) and the AsyncDatabase persistence layer (async future/callback/sync API, shared-connection threading, file-backed key-value fallback). TRIGGER when the user says "add a field to the save file", "why isn't my component saved", "save/load format", "spark_save", "SaveSystem", "quicksave/autosave", "AsyncDatabasePool", "async query", "ProcessCallbacks", "prepared statement", "MMO persistence", "save version / migration", or "database won't persist". DO NOT TRIGGER for scene/entity file serialization or the reflection macros (see sparkengine-reflection-conventions), for AngelScript hot-reload state (see sparkengine-hot-reload-seam), or for network replication wire format.

Installation

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