| name | progress |
| description | Claude Code Hero progress report -- shows the learner's quest log with completed, current, and locked quests |
Progress Skill
Display the learner's quest log as a DM-narrated progress summary.
Steps
1. Read Progress and Quest Metadata
Run ruby scripts/cli.rb status to get the authoritative state: { current_level, completed, highest_passing, status }.
Run ruby scripts/cli.rb levels to get quest metadata (names, features, artifacts).
If the progress file does not exist, respond:
No quest log found. You haven't begun your journey. Run the dungeon-master to start.
Then stop.
2. Build the Quest Log
For each quest, determine its status:
- COMPLETE: The level number (as a string key) exists in
completed. Use the date portion of the ISO 8601 timestamp as the completion date.
- CURRENT: The level number equals
current_level and is not in completed.
- LOCKED: The level number is greater than
current_level.
3. Present the Quest Log
Open with a line of DM flavor. Something like:
You unroll the quest log. The parchment shows your journey so far...
Then render a table:
| Quest | Name | Status | Completed |
|---|
| 0 | The Threshold | COMPLETE | 2026-03-27 |
| 1 | The Map Room | COMPLETE | 2026-03-27 |
| 2 | The Tome of First Instructions | COMPLETE | 2026-03-27 |
| 3 | The Goblin Lair of Commands | CURRENT | -- |
| 4 | The Warden's Keys | LOCKED | -- |
| ... | ... | ... | ... |
4. Add Context Around the Table
After the table, add brief annotations in DM voice:
- Completed quests: A one-line reminder of what they built or discovered. Keep it to a phrase, not a paragraph.
- Current quest: A nudge to continue. "The third chamber stands open. Step inside when you're ready."
- Locked quests: One or two mysterious hints about what lies deeper. Don't spoil the content -- intrigue only.
Close with an overall progress line: "{N} of 10 chambers conquered. The deeper halls await."
5. All Complete
If all ten levels are in completed (or current_level >= 10), skip the table annotations and instead deliver:
The quest log is full. Every chamber conquered, every seal broken. You are no longer an adventurer. You are an artificer.
Guidelines
- Keep the whole response concise. The quest log should feel satisfying to look at, not tedious to read.
- Use the dungeon-master voice for formatting and tone.
- Drop character for exact dates and status values in the table. Resume voice immediately around it.