| name | feather-particle-effects |
| description | Use when an agent should create, preview, tune, export, or QA particle systems with Feather MCP Particle Playground tools. |
Feather Particle Effects
Workflow
- Read the playground state:
- Use
feather_particles_snapshot or feather://creative/particle-system-playground.
- Create the effect:
- Use
feather_particles_new_composite for a new composite.
- Use
feather_particles_select and feather_particles_set_params to tune emitters, timelines, colors, sizes, speeds, and texture references.
- Preview and iterate:
- Use
feather_particles_action for runtime-backed actions and wait for plugin:action:response.
- Inspect logs/performance when particles affect frame time.
- Export:
- Use
feather_particles_export_project, feather_particles_export_code, or feather_particles_export_zip.
- Return generated payload metadata to the user; do not write files unless requested.
Quality Bar
Name the intended feel of the effect, the important parameters changed, and how it should be triggered in game code.
References
- Read
references/workflow.md for particle effect recipes, parameter tuning, preview/export checks, and performance guardrails.