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game-feel-audit

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Mis à jour13 juillet 2026 à 21:55

Use this skill when the moment-to-moment action of a game feels weak, floaty, unsatisfying, or lifeless, or when adding impact and juice to a working loop. Trigger on: 'my game feels flat', 'shooting/hitting feels weak', 'add juice', 'game feel', 'screenshake', 'hitstop', 'my combat has no impact', 'the core verb isn't satisfying', 'polish pass', 'feedback effects', 'camera feel', or any request to design or audit the feedback layer of an action game in a design or repo. Distinct from game-interface-audit (input latency and HUD clarity) and emotion-engine-audit (which feelings to target): this skill covers the physical punch of each action once those are settled.

Installation

Installer avec Codex ou Claude Copiez ce prompt, collez-le dans Codex, Claude ou un autre assistant, puis laissez-le vérifier la page du skill et l'installer pour vous.

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