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godot-master

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Mis à jour25 mai 2026 à 12:25

Master Godot 4 development skill — the agent's brain for any Godot work in this project. Use proactively whenever Godot code, scenes, shaders, resources, or settings are being authored, refactored, debugged, reviewed, or planned — not only when the user explicitly asks. Triggers: writing or editing .gd / GDScript, modifying .tscn / .scn scenes, editing .gdshader / .gdshaderinc shaders, editing .tres / .res resources, changing project.godot or autoload list, working with input map / themes / .import files, suggesting any Godot API or class, designing a Godot system, picking GDScript vs C# vs GDExtension, optimizing a hot path, profiling, choosing physics / rendering / input / UI patterns, hooking up signals, building autoloads, anything that mentions Godot, GDScript, Forward+ / Mobile / Compatibility renderer, Jolt, AnimationMixer, NavigationServer, MultiplayerSynchronizer, Control nodes, or any Godot subsystem. Routes the agent to the right engine reference doc, the right specialist agent brief, the right pat

Installation

Installer avec Codex ou Claude Copiez ce prompt, collez-le dans Codex, Claude ou un autre assistant, puis laissez-le vérifier la page du skill et l'installer pour vous.

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