| name | family-tactile-organic |
| description | This skill should be used for soft, rounded, tactile, approachable UI directions including claymorphism, ambient gradients, and friendly consumer product flows. |
Family Tactile Organic
Use when the interface should feel warm, soft, material, and approachable rather than sharp, formal, or aggressively technical.
Handle these jobs
- design softer onboarding and consumer flows
- review whether rounded and tactile cues are coherent
- convert hard-edged layouts into warmer product directions
- make ambient gradients or soft depth feel useful rather than childish
Family thesis
Create friendliness through rounded geometry, gentle surfaces, and soft visual transitions while keeping enough contrast and structure to stay usable.
Use this family when
- the brief mentions soft, friendly, tactile, rounded, playful, wellness, or approachable
- the product benefits from warmth and emotional ease
- the page should feel inviting instead of forceful
Avoid this family when
- the interface is enterprise-heavy, data-dense, or precision-driven
- the brand needs sharp tension or luxury restraint
- softness would undermine trust or clarity
Always cover
- rounded geometry and material feel
- warmth vs childishness balance
- contrast discipline
- ambient color or surface guidance
- what excess softness to remove
Output contract
Return:
- family thesis
- layout and geometry language
- surface and color treatment
- component directives
- avoid list
- review or conversion moves
Guardrails
- Keep softness structured.
- Do not let blobs, depth, or color clouds erase hierarchy.
- Preserve accessible contrast.
- Use playfulness as warmth, not as noise.
Resources
references/doctrine.md
references/recipes.md