| name | animation-footik-sync |
| description | Synchronize foot IK with ground terrain and animation curves |
| risk | high |
| source | workspace |
| date_added | 2026-03-21 |
| usage | Terrain adaptation, footstep synchronization, natural movement |
| avoid | Foot sliding, IK jitter, terrain clipping |
| mandates | Implement raycast grounding, validate curve alignment, profile performance |
| response | Configure terrain detection, sync curves, test on varied terrain |
Animation Footik Sync
Synchronize foot IK with ground terrain and animation curves
Risk Level
HIGH
Core Rules
- Implement raycast grounding
- validate curve alignment
- Test thoroughly before deploying
Response Pattern
When Using This Skill
- Configure terrain detection
- Validate the implementation
- Test edge cases and error conditions
- Ensure performance meets requirements
Usage Contexts
- Terrain adaptation
- footstep synchronization
What NOT to Do
- Foot sliding
- IK jitter
- Deploy without testing
Key Requirements
- Understand the use cases before application
- Follow the documented response pattern
- Validate results in the target environment
- Monitor for performance impact
Further Learning
Review related skills and documentation for deeper understanding of related systems and best practices.