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agentic-game-studio

agentic-game-studio contient 71 skills collectées depuis LordKuper, avec une couverture métier par dépôt et des pages de détail sur le site.

skills collectés
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2026-05-15
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Skills dans ce dépôt

ags-architecture-review
Développeurs de logiciels

Validates completeness and consistency of the project architecture against all GDDs. Builds a traceability matrix mapping every GDD technical requirement to ADRs, identifies coverage gaps, detects cross-ADR conflicts, verifies engine compatibility consistency across all decisions, and produces a PASS/CONCERNS/FAIL verdict. The architecture equivalent of /ags-design-review.

2026-05-15
ags-design-review
Designers, autres

Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programmers.

2026-05-15
ags-adopt
Spécialistes en gestion de projets

Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a numbered migration plan. Run this when joining an in-progress project or upgrading from an older template version. Distinct from /ags-project-stage-detect (which checks what exists) — this checks whether what exists will actually work with the template's skills.

2026-05-14
ags-architecture-decision
Développeurs de logiciels

Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major technical choice should have an ADR.

2026-05-14
ags-art-bible
Directeurs artistiques

Guided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset production. Run after /ags-brainstorm is approved and before /ags-map-systems or any GDD authoring begins.

2026-05-14
ags-asset-audit
Développeurs de logiciels

Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing references, and standard violations.

2026-05-14
ags-asset-spec
Développeurs de logiciels

Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles. Produces structured spec files and updates the master asset manifest. Run after art bible and GDD/level design are approved, before production begins.

2026-05-14
ags-balance-check
Développeurs de logiciels

Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances. Use after modifying any balance-related data or design. Use when user says 'balance report', 'check game balance', 'run a balance check'.

2026-05-14
ags-brainstorm
Designers, autres

Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.

2026-05-14
ags-bug-report
Analystes en assurance qualité des logiciels et testeurs

Creates a structured bug report from a description, or analyzes code to identify potential bugs. Ensures every bug report has full reproduction steps, severity assessment, and context.

2026-05-14
ags-bug-triage
Analystes en assurance qualité des logiciels et testeurs

Read all open bugs in .ags/project/qa/bugs/, re-evaluate priority vs. severity, assign to sprints, surface systemic trends, and produce a triage report. Run at sprint start or when the bug count grows enough to need re-prioritization.

2026-05-14
ags-changelog
Développeurs de logiciels

Auto-generates a changelog from git commits, sprint data, and design documents. Produces both internal and player-facing versions.

2026-05-14
ags-code-review
Analystes en assurance qualité des logiciels et testeurs

Performs an architectural and quality code review on a specified file or set of files. Checks for coding standard compliance, architectural pattern adherence, SOLID principles, testability, and performance concerns.

2026-05-14
ags-consistency-check
Développeurs de logiciels

Scan all GDDs against the entity registry to detect cross-document inconsistencies: same entity with different stats, same item with different values, same formula with different variables. Grep-first approach — reads registry then targets only conflicting GDD sections rather than full document reads.

2026-05-14
ags-content-audit
Analystes en études de marché et spécialistes en marketing

Audit GDD-specified content counts against implemented content. Identifies what's planned vs built.

2026-05-14
ags-create-architecture
Développeurs de logiciels

Author the master architecture document. Run as skeleton in Foundation phase (top-level layers, module boundaries, tech stack — no detailed ADRs yet); refresh in Production as ADRs accumulate per epic. Engine-version-aware: flags knowledge gaps and validates decisions against the pinned engine version.

2026-05-14
ags-create-control-manifest
Développeurs de logiciels

Produce a flat actionable rules sheet for programmers — what you must do, what you must never do, per system and per layer. Two modes: SEED (Foundation phase, derived from architecture skeleton + technical preferences + engine reference) and REFRESH (Production phase, regenerated from accumulated Accepted ADRs).

2026-05-14
ags-create-epics
Spécialistes en gestion de projets

Create one vertical-slice epic covering 1-3 systems (modes: new / revise / stub). Writes EPIC.md from t_epic.md, updates epics/index.md, sets active epic in stage.md.

2026-05-14
ags-create-stories
Développeurs de logiciels

Break a single epic into implementable story files. Reads the epic, its GDD, governing ADRs, and control manifest. Each story embeds its GDD requirement TR-ID, ADR guidance, acceptance criteria, story type, and test evidence path. Run after /ags-create-epics for each epic.

2026-05-14
ags-day-one-patch
Développeurs de logiciels

Prepare a day-one patch for a game launch. Scopes, prioritises, implements, and QA-gates a focused patch addressing known issues discovered after gold master but before or immediately after public launch. Treats the patch as a mini-sprint with its own QA gate and rollback plan.

2026-05-14
ags-design-system
Développeurs de logiciels

Guided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, walks through each required section collaboratively, cross-references dependencies, and writes incrementally to file.

2026-05-14
ags-dev-story
Développeurs de logiciels

Read a story file and implement it. Loads the full context (story, GDD requirement, ADR guidelines, control manifest), routes to the right programmer agent for the system and engine, implements the code and test, and confirms each acceptance criterion. The core implementation skill — run after /ags-story-readiness, before /ags-code-review and /ags-story-done.

2026-05-14
ags-epic-contracts
Développeurs de logiciels

Lock minimal API contracts for stub-mode systems in the active epic. Writes Contracts section in EPIC.md and pre-registers stubs in stubs.md.

2026-05-14
ags-epic-retro
Spécialistes en gestion de projets

Run a retrospective for the closing epic. Combines standard questions with scope-dependent ones derived from epic content. Writes Retrospective section in EPIC.md and appends to decisions-log.md.

2026-05-14
ags-estimate
Spécialistes en gestion de projets

Estimates task effort by analyzing complexity, dependencies, historical velocity, and risk factors. Produces a structured estimate with confidence levels.

2026-05-14
ags-external-review
Analystes en assurance qualité des logiciels et testeurs

Internal-only: parallel Codex CLI reviewer invoked by authoring and review-verdict skills inside their Combined Review Loop. Not user-invocable. Returns structured findings JSON to the caller's aggregator; no verdict, no block. Codex unavailable returns {skipped: codex-unavailable}; loop continues with internal pool only.

2026-05-14
ags-gate-check
Spécialistes en gestion de projets

Validate readiness to advance between development phases or to close an epic. Produces PASS / CONCERNS / FAIL verdict with blockers and required artifacts. Use when user says 'are we ready to move to X', 'close this epic', 'pass the gate'.

2026-05-14
ags-help
Spécialistes en gestion de projets

Analyzes what is done and the users query and offers advice on what to do next. Use if user says what should I do next or what do I do now or I'm stuck or I don't know what to do

2026-05-14
ags-hotfix
Spécialistes en gestion de projets

Emergency fix workflow that bypasses normal sprint processes with a full audit trail. Creates hotfix branch, tracks approvals, and ensures the fix is backported correctly.

2026-05-14
ags-launch-checklist
Spécialistes en gestion de projets

Complete launch readiness validation covering every department: code, content, store, marketing, community, infrastructure, legal, and go/no-go sign-offs.

2026-05-14
ags-localize
Développeurs de logiciels

Full localization pipeline: scan for hardcoded strings, extract and manage string tables, validate translations, generate translator briefings, run cultural/sensitivity review, manage VO localization, test RTL/platform requirements, enforce string freeze, and report coverage.

2026-05-14
ags-map-systems
Designers, autres

Decompose a game concept into individual systems, map dependencies, prioritize design order, and create the systems index.

2026-05-14
ags-milestone-review
Spécialistes en gestion de projets

Generates a comprehensive milestone progress review including feature completeness, quality metrics, risk assessment, and go/no-go recommendation. Use at milestone checkpoints or when evaluating readiness for a milestone deadline.

2026-05-14
ags-onboard
Développeurs de logiciels

Generates a contextual onboarding document for a new contributor or agent joining the project. Summarizes project state, architecture, conventions, and current priorities relevant to the specified role or area.

2026-05-14
ags-patch-notes
Développeurs de logiciels

Generate player-facing patch notes from git history, sprint data, and internal changelogs. Translates developer language into clear, engaging player communication.

2026-05-14
ags-perf-profile
Développeurs de logiciels

Structured performance profiling workflow. Identifies bottlenecks, measures against budgets, and generates optimization recommendations with priority rankings.

2026-05-14
ags-playtest-report
Spécialistes en gestion de projets

Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.

2026-05-14
ags-project-stage-detect
Spécialistes en gestion de projets

Automatically analyze project state, detect stage, identify gaps, and recommend next steps based on existing artifacts. Use when user asks 'where are we in development', 'what stage are we in', 'full project audit'.

2026-05-14
ags-propagate-design-change
Développeurs de logiciels

When an upstream design document is revised (GDD, DESIGN.md, accessibility-requirements, technical-preferences), scans downstream artifacts (ADRs, art-bible sections, traceability index) to identify what is now potentially stale. Produces a change impact report and guides resolution.

2026-05-14
ags-qa-plan
Analystes en assurance qualité des logiciels et testeurs

Generate a QA test plan for a sprint or feature. Reads GDDs and story files, classifies stories by test type (Logic/Integration/Visual/UI), and produces a structured test plan covering automated tests required, manual test cases, smoke test scope, and playtest sign-off requirements. Run before sprint begins or when starting a major feature.

2026-05-14
Affichage des 40 principaux skills collectés sur 71 dans ce dépôt.