| name | ui-ux-pro-max-monopoly |
| description | Use the local ui-ux-pro-max design database and scripts as a mandatory reference during Monopoly UI/UX work when visual direction, layout quality, typography, color, or interaction polish needs deeper support. |
| argument-hint | Describe the screen, flow, or UI problem to analyze with ui-ux-pro-max |
| user-invocable | true |
UI UX Pro Max Monopoly
Use this skill when Monopoly UI/UX work needs a second, deeper design-system pass powered by the local ui-ux-pro-max prompt asset library.
When To Use
- A screen, flow, or interaction needs stronger visual direction.
- The default UI UX Director pass should be challenged or refined.
- Typography, color, layout pattern, or UX anti-pattern guidance is needed.
- A board-adjacent UI or shell screen needs premium polish without losing clarity.
Procedure
- Read
.github/prompts/ui-ux-pro-max/PROMPT.md.
- Run the local search script with a Monopoly-specific query, for example:
python3 .github/prompts/ui-ux-pro-max/scripts/search.py "monopoly board mobile game premium" --design-system -p "DaFuWeng"
- Extract only the relevant visual system guidance.
- Filter the result through repository constraints.
- Keep board readability first.
- Prefer PixiJS for the board and DOM overlays for dense controls.
- Avoid generic SaaS dashboard aesthetics when they dilute game feel.
- Hand a concrete second-opinion design verdict back to
Monopoly UI UX Director or the main coding agent.
Output
- ui-ux-pro-max search summary
- Recommended design system direction
- Anti-patterns to avoid
- Monopoly-specific adaptation notes