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MassBattleEditorMCP
MassBattleEditorMCP contient 2 skills collectées depuis MassBattle, avec une couverture métier par dépôt et des pages de détail sur le site.
Skills dans ce dépôt
Create, inspect, edit, delete, and validate MassBattle unit assets through the MassBattleEditorMCP/Unit MCP workflow in UE5. Use when Codex needs to manage MassBattle AgentConfig units, generate VAT/static-mesh unit assets from existing skeletal meshes, apply style defaults, bind renderer/Niagara/projectile/sound attack data, or batch-edit unit JSON without direct .uasset mutation.
Use when Codex needs to inspect, text-export, edit, or delete Niagara assets and related Mass Battle batch-effect assets through low-level MCP tools; especially when using Niagara systems as references, reading Niagara modules, converting Niagara assets to text, doing union-merge writes, or coordinating effect work with Unit MCP without treating a skill as an MCP.