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unreal-blueprint-codegen

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Forks1
Mis à jour5 mai 2026 à 21:48

Programmatically generate Unreal Engine 5.x Blueprint and Widget Blueprint .uasset files from C++. Use when building a content generator for Fab/Marketplace samples, Quick-Start kits, tutorial assets, or editor utilities that mass-produce Blueprints, Widget Blueprints with UMG animations, or domain assets (dialogue, quest, ability data). Covers UBlueprint creation with full event-graph authoring (UK2Node_*, FBlueprintEditorUtils), UWidgetBlueprint hierarchies, UWidgetAnimation with MovieScene tracks and keyframes, two-pass compile, and the K2Node spawn idiom. Triggers on "create a Blueprint generator", "generate WBP from C++", "programmatically author event graph", "build dialogue/quest assets from code", "editor utility to generate marketplace samples", or any task involving FKismetEditorUtilities::CreateBlueprint, UWidgetBlueprintFactory, FBlueprintEditorUtils::AddMemberVariable, or UMovieScene2DTransformTrack.

Installation

Installer avec Codex ou Claude Copiez ce prompt, collez-le dans Codex, Claude ou un autre assistant, puis laissez-le vérifier la page du skill et l'installer pour vous.

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