3d-space-rocks-demo
3d-space-rocks-demo contient 9 skills collectées depuis McFuzzySquirrel, avec une couverture métier par dépôt et des pages de détail sur le site.
Skills dans ce dépôt
Create a README.md file for the project
Initialize an Engineering Journey System (EJS) session by creating a Session Journey file, refreshing the ADR/journey database index, and setting up metadata for continuous recording throughout the session.
Finalize an Engineering Journey System (EJS) session by completing all journey sections, populating machine extracts, evaluating the ADR decision rubric, and optionally creating an ADR document.
Capture sub-agent decisions, rationale, and inter-agent handoffs during multi-agent Engineering Journey System (EJS) workflows. Ensures that delegated work is properly attributed and traceable.
Scaffolds a typed gameplay entity module (player, asteroid, projectile) with lifecycle, update logic, and event hooks for the 3D Space Rocks architecture.
Creates reusable particle and impact-feedback effects for 3D Space Rocks with performance-aware defaults and gameplay event integration.
Implements a Babylon GUI screen or overlay pattern for 3D Space Rocks, including keyboard navigation, accessibility checks, and state lifecycle hooks.
Sets up the Babylon.js engine, scene, camera, lighting, and asset loading pipeline for 3D Space Rocks.
Analyze a Product Requirements Document (PRD) and generate a complete team of GitHub Copilot custom agents and reusable skills tailored to the project. Use this skill when asked to create, scaffold, or design a development team from a PRD or technical specification.