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coworld-tools

coworld-tools contient 57 skills collectées depuis Metta-AI, avec une couverture métier par dépôt et des pages de détail sur le site.

skills collectés
57
Stars
1
mis à jour
2026-05-19
Forks
1
Couverture métier
2 catégories métier · 100% classifié
explorateur de dépôts

Skills dans ce dépôt

cg-game-core-mechanics
Développeurs de logiciels

Use when designing or repairing a CoGames-style game and the main risk is that the rules, map, roles, or play loop do not yet match the real game or prompt closely enough.

2026-05-19
cg-game-new-game
Développeurs de logiciels

Use when creating a new mettagrid game from scratch and you need the design-first workflow that writes the rules contract, checks engine fit, and hands a clean build plan to `cg.game.build-game`.

2026-05-19
cg-game-variant-tree
Développeurs de logiciels

Use when a CoGames-style game already works visually and mechanically and now needs to be split into a composable variant registry, dependency tree, and optional curriculum tree without regressing the default game.

2026-05-19
cg-game-build-game
Développeurs de logiciels

Use when implementing or overhauling a CoGames-style game once the target contract is known, including scaffold, registration, mechanics, assets, and variant factoring.

2026-05-19
cg-game-core-mechanics
Développeurs de logiciels

Use when designing or repairing a CoGames-style game and the main risk is that the rules, map, roles, or play loop do not yet match the real game or prompt closely enough.

2026-05-19
cg-game-generate-assets
Développeurs de logiciels

Use when a CoGames-style game is mechanically working but still has missing, placeholder, wrongly themed, or non-namespaced art, terrain, or atlas entries.

2026-05-19
cg-game-new-game
Développeurs de logiciels

Use when creating a new mettagrid game from scratch and you need the design-first workflow that writes the rules contract, checks engine fit, and hands a clean build plan to `cg.game.build-game`.

2026-05-19
cg-game-variant-tree
Développeurs de logiciels

Use when a CoGames-style game already works visually and mechanically and now needs to be split into a composable variant registry, dependency tree, and optional curriculum tree without regressing the default game.

2026-05-19
cg-gen-sprite
Développeurs de logiciels

Generate Cogshambo or Mettascope-style pixel art sprites using Retro Diffusion on Replicate

2026-05-19
cg-game-core-mechanics
Développeurs de logiciels

Use when designing or repairing a CoGames-style game and the main risk is that the rules, map, roles, or play loop do not yet match the real game or prompt closely enough.

2026-05-19
cg-game-new-game
Développeurs de logiciels

Use when creating a new mettagrid game from scratch and you need the design-first workflow that writes the rules contract, checks engine fit, and hands a clean build plan to `cg.game.build-game`.

2026-05-19
cg-game-variant-tree
Développeurs de logiciels

Use when a CoGames-style game already works visually and mechanically and now needs to be split into a composable variant registry, dependency tree, and optional curriculum tree without regressing the default game.

2026-05-19
address-review
Développeurs de logiciels

Apply review comments (including comment-on-lines) and respond to each with what changed. Use when asked to address review feedback.

2026-05-19
ai-add-behaviors
Développeurs de logiciels

Add new behavior options without changing core roles.

2026-05-19
ai-behavior-ideation
Développeurs de logiciels

Generate a list of new behaviors aligned to territory control.

2026-05-19
ai-chain-modularize-plan
Développeurs de logiciels

Create a plan to modularize the AI include chain.

2026-05-19
ai-role-audit
Développeurs de logiciels

Audit scripted roles and behavior coverage.

2026-05-19
assets-normalize
Développeurs de logiciels

Normalize sprite assets (size and transparency) in batch.

2026-05-19
assets-oriented-generate
Développeurs de logiciels

Generate oriented sprites using prompts.

2026-05-19
assets-split-quadrants
Développeurs de logiciels

Split a 2x2 sprite sheet into four PNGs.

2026-05-19
assets-wire-sprites
Développeurs de logiciels

Wire new sprites into registry and tileset.

2026-05-19
check-ci
Développeurs de logiciels

Check CI status for the current PR/branch using gh or gt and summarize failures. Use when asked to check CI.

2026-05-19
checkpoint-find
Développeurs de logiciels

Locate the latest checkpoint for a run id and provide a follow-up play/eval command. Use when asked to find a checkpoint.

2026-05-19
cleanup-audit
Développeurs de logiciels

Audit for cleanup or complexity hotspots.

2026-05-19
cleanup-refactor
Développeurs de logiciels

Simplify code and remove legacy/backcompat shims while preserving behavior. Use when asked to clean up or simplify code.

2026-05-19
codex-log-docs
Développeurs de logiciels

Read Codex logs for this repo and synthesize docs in docs/.

2026-05-19
cogames-command
Développeurs de logiciels

Craft or adjust `cogames` commands for train/play/eval with missions, variants, and policies. Use when asked for a CoGames command.

2026-05-19
cogames-variant-debug
Développeurs de logiciels

Debug CoGames mission or variant regressions by comparing branch vs main. Use when behavior changes or a `cogames play` command regresses.

2026-05-19
fix-traceback
Développeurs de logiciels

Analyze a traceback or error log, identify root cause, and implement the minimal fix with a short summary. Use when a traceback is provided.

2026-05-19
graphite-stack
Développeurs de logiciels

Split changes into a Graphite stack with PR titles and descriptions. Use when asked to create or propose a stacked PR series.

2026-05-19
include-sprawl-map
Développeurs de logiciels

Map include chains and explain module relationships.

2026-05-19
inline-one-offs
Développeurs de logiciels

Inline single-use helpers to reduce indirection.

2026-05-19
lint-fix
Développeurs de logiciels

Run lint autofix (default `metta lint --fix`), address remaining lint errors, and summarize changes. Use when asked to fix lint issues.

2026-05-19
merge-resolve
Développeurs de logiciels

Resolve merge conflicts with repo-specific priorities.

2026-05-19
policy-save-load-audit
Développeurs de logiciels

Audit policy save/load and checkpoint handling across metta/cogames to find compatibility risks or legacy shims. Use when save/load behavior is in question.

2026-05-19
pr-summary
Développeurs de logiciels

Generate a PR title and description from the branch diff vs main. Use when asked for a PR summary or PR description.

2026-05-19
recipe-curriculum-audit
Développeurs de logiciels

Explain maps, variants, and curriculum ordering used by a training command or recipe. Use when asked to audit a recipe configuration.

2026-05-19
review-main
Analystes en assurance qualité des logiciels et testeurs

Review branch changes vs main using a merge-base diff and return prioritized findings, risks, and cleanup opportunities. Use when asked to review changes against main/origin/main.

2026-05-19
run-and-triage
Développeurs de logiciels

Execute provided command(s), capture failures, and summarize root cause and fixes. Use when asked to run a command and report errors.

2026-05-19
run-validation
Analystes en assurance qualité des logiciels et testeurs

Run the standard local validation steps for tribal-village (alias: tv-validate).

2026-05-19
Affichage des 40 principaux skills collectés sur 57 dans ce dépôt.