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policies

policies contient 7 skills collectées depuis Metta-AI, avec une couverture métier par dépôt et des pages de détail sur le site.

skills collectés
7
Stars
0
mis à jour
2026-04-29
Forks
0
Couverture métier
2 catégories métier · 100% classifié
explorateur de dépôts

Skills dans ce dépôt

cyborg-brain
Développeurs de logiciels

Create or modify a game brain (decision engine) that subclasses BaseBrain. Use when implementing per-tick decision logic, adding roles, tuning thresholds, or writing the decide() method for a new game plugin. Triggers on "brain", "decide", "role", "threshold", "heuristic", "decision logic".

2026-04-29
cyborg-code-evolution
Développeurs de logiciels

Configure or run the self-improving code evolution pipeline. Use when setting up evolution for a new game, customizing editable files, tuning the evolution prompt, running manual evolution, or managing the weekly fork/reset lifecycle. Triggers on "evolution", "evolve", "self-improving", "str_replace", "fork", "reset", "promote", "weekly cycle".

2026-04-29
cyborg-harness
Développeurs de logiciels

Create or modify an LLM harness that subclasses BaseHarness. Use when implementing LLM context building, directive parsing, system prompts, or post-game analysis hooks for a game plugin. Triggers on "harness", "LLM context", "system prompt", "directive", "narrator", "advisor".

2026-04-29
cyborg-policy
Développeurs de logiciels

Create or modify the game policy (control loop) that subclasses BasePolicy. Use when implementing perceive() to parse game engine observations, execute() to convert commands to game actions, or wiring brain + harness together. Triggers on "policy", "perceive", "execute", "control loop", "game engine bridge".

2026-04-29
cyborg-post-game
Développeurs de logiciels

Run or configure post-game analysis on completed game memory dumps. Use when setting up the analysis pipeline, customizing the analysis prompt, reviewing learnings files, or running manual analysis. Triggers on "analyze", "post-game", "learnings", "score", "review game", "what went wrong".

2026-04-29
cyborg-triggers
Développeurs de logiciels

Create or modify game event triggers that subclass BaseEventDetector. Use when implementing event detection for LLM consultation, adding new trigger types, tuning priorities, or configuring debounce. Triggers on "trigger", "event detection", "consult", "LLM scheduling", "when to call LLM".

2026-04-29
cyborg-wiki
Rédacteurs techniques

Create or update wiki knowledge pages for a game plugin or the framework. Use when writing strategy docs, skill guides, mechanics references, or updating the transferable knowledge base. Triggers on "wiki", "strategy doc", "skill doc", "mechanics doc", "game knowledge", "write documentation".

2026-04-29
policies Agent Skills sur GitHub | SkillsMP