| name | slint |
| description | Use when writing, editing, debugging, or reviewing `.slint` UI code, or wiring it to Rust/C++/JS/Python — the Slint language, layout, compile-time gotchas, interop, and the MCP server for runtime checks. |
Slint Development Skill
For building, debugging, or reviewing apps that use Slint,
a declarative GUI toolkit for desktop, embedded, mobile, and web.
Workflow
- Find the project's Slint version first (
Cargo.toml/Cargo.lock,
package.json, pyproject.toml, or the CMake find_package/FetchContent
line). This skill targets Slint ≥ 1.17 and its prose assumes the latest
release; anything that needs a specific version is flagged inline as
(1.17+), (1.18+), … When the project pins an older version, or for
exact element/property/widget signatures, trust that version's docs over
this file rather than guessing.
- After editing: in an IDE with the Slint extension, trust the post-edit
diagnostics; in a terminal,
slint-viewer --check ui/main.slint compiles
one file and prints diagnostics, and slint-viewer --screenshot renders it
(both (1.17+); debugging-and-mcp.md).
- Never declare UI work done without looking at a render — a screenshot for
appearance, the MCP server for interactions. Review against
polish.md.
- Share the render when the host supports it: inline the screenshot in chat
apps, or print its absolute path and summarize the visual checks in CLI-only
environments.
- Offer to run
slint-viewer --auto-reload ui/main.slint so the user watches
changes live while you edit.
Most "won't compile" / "won't fill" / "padding ignored" questions are answered
in gotchas.md and
language-and-layout.md.
Reference Files
Skim the matching file before building in that area, not only when stuck.
| File | Read when… |
|---|
| setup.md | Starting a project / wiring the build (Rust/C++/Node/Python). |
| language-and-layout.md | Writing components; an element won't size/fill as expected. |
| gotchas.md | A file won't compile, or colors/units/math/enums behave oddly. |
| events-and-overlays.md | Clicks/keys/modifiers, or popovers/menus/context menus. |
| icons-and-theming.md | Icons, or light/dark theming. |
| interop.md | Connecting the UI to host-language logic (models, callbacks, globals). |
| polish.md | The UI works but looks rough; reviewing a rendered screenshot. |
| debugging-and-mcp.md | Runtime debugging, headless/CI rendering, screenshots, the MCP server. |
| tools-install.md | Installing slint-lsp (language server) or slint-viewer (preview / screenshots). |
.slint in 30 seconds
Declarative and reactive: a property binding re-evaluates automatically when
anything it reads changes.
import { Button, VerticalBox } from "std-widgets.slint";
component Counter inherits Rectangle { // root element decides fill behavior
in property <string> label; // parent/host writes
out property <int> count; // component writes
callback changed(int); // notify the outside world
VerticalBox {
Text { text: "\{root.label}: \{root.count}"; } // interpolation
Button { text: "+"; clicked => { root.count += 1; root.changed(root.count); } }
}
}
Property directions: in / out / in-out / private. Two-way bind: a <=> b.
Control flow: if cond : E {}, for it[i] in model : E {}. Shared state & host
interop: export global Foo { ... }. One-time code: init => { ... }.
Documentation
Latest: https://slint.dev/docs. Pin a version with
https://releases.slint.dev/<version>/docs (e.g. …/1.15.1/docs). Every docs
page also serves its markdown source (1.17+) — replace the URL's trailing
slash with .md (…/reference/colors-and-brushes/ →
…/reference/colors-and-brushes.md). Prefer it when fetching: it is about 10×
smaller than the HTML. It is raw MDX, so skip the import lines, and a few
pages (mostly tutorials) pull code snippets from external files that won't
appear inline. The skill files cover what agents commonly get wrong; the docs
are the authority on element, property, and widget signatures.