| name | dialogue-content-pipeline |
| description | Manage dialogue and text content so it remains editable, implementable, localizable, and testable. |
| origin | everything-game-dev-code |
| category | art-audio-content |
Dialogue Content Pipeline
Purpose
Manage dialogue and text content so it remains editable, implementable, localizable, and testable.
Use When
- dialogue volume is increasing
- quest and narrative content are branching
- text implementation is brittle
Inputs
- narrative brief
- quest logic
- VO constraints
- localization pipeline
Process
- define content structure and identifiers
- separate speaker, condition, and line content clearly
- track implementation state, review state, and localization state
- test branch logic and fallback lines
- prevent canon drift and naming inconsistency
Outputs
- dialogue content model
- branching rules
- review checklist
- implementation status notes
Quality Bar
- is usable by content creators without tribal knowledge
- respects quality bars and runtime constraints together
- defines validation and ownership for content flow
Common Failure Modes
- style consistency that ignores gameplay readability
- manual pipeline steps that create drift
- content that cannot be validated before release
Related Agents
- narrative-designer
- level-designer
- ui-ux-designer
Related Commands
- quest-design
- update-docs
- verify
Notes
- Keep this skill aligned with the relevant rules layer and current project documentation.
- If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.