Skip to main content
Dépôt GitHub

unity-agent-skills

unity-agent-skills contient 22 skills collectées depuis MuharremTozan, avec une couverture métier par dépôt et des pages de détail sur le site.

skills collectés
22
Stars
12
mis à jour
2026-04-14
Forks
2
Couverture métier
2 catégories métier · 100% classifié
explorateur de dépôts

Skills dans ce dépôt

unity-abstract-factory
Développeurs de logiciels

Factory pattern for creating families of related objects. Supports both ScriptableObject composition and simple prefab instantiation.

2026-04-14
unity-assembly-management
Développeurs de logiciels

Manage project boundaries using Assembly Definitions (.asmdef) for faster compile times and modular architecture. Based on the patterns by Adam Myhre. Enforces responsibility-based organization and handles Runtime/Editor/Tests splits.

2026-04-14
unity-builder-pattern
Développeurs de logiciels

Step-by-step object construction using fluent interfaces. Simplifies complex GameObject setup.

2026-04-14
unity-code-reviewer
Analystes en assurance qualité des logiciels et testeurs

Professional Unity C# Code Reviewer. Detects anti-patterns, performance leaks, and enforces project-specific architecture.

2026-04-14
unity-command-pattern
Développeurs de logiciels

Encapsulate actions as objects for queuing, undo/redo, and async execution.

2026-04-14
unity-composition-pattern
Développeurs de logiciels

Implements "Composition over Inheritance" using ScriptableObject configs and C# Tuples. Replaces deep class hierarchies with modular, has-a relationships.

2026-04-14
unity-data-persistence
Développeurs de logiciels

Robust Save/Load system using Data Binding, Serializable DTOs, and swappable Data Service backends (File/JSON default). Supports per-entity GUID identity for saving multiple actors (player, inventory, enemies).

2026-04-14
unity-decorator-pattern
Développeurs de logiciels

Dynamically modify object behavior by wrapping. Perfect for buffs, debuffs, and stat calculations.

2026-04-14
unity-dependency-injection
Développeurs de logiciels

Implements Dependency Inversion and Injection patterns. Decouples high-level logic from concrete implementations using attributes and reflection.

2026-04-14
unity-event-bus
Développeurs de logiciels

Advanced code-driven event bus with reflection-based bootstrapping. Provides zero-setup global messaging.

2026-04-14
unity-fsm
Développeurs de logiciels

Specialized skill for implementing a robust, extensible Finite State Machine in Unity using the State and Strategy patterns. Based on the pattern by Adam Myhre (3D Platformer). Use when creating complex AI, player controllers, or any system requiring structured state management.

2026-04-14
unity-interaction
Développeurs de logiciels

Generic raycast-based interaction system. Works for any game genre (RPG, Platformer, Simulation).

2026-04-14
unity-memento-pattern
Développeurs de logiciels

Implements the Memento pattern for capturing and restoring object states. Perfect for Loadout managers, Checkpoints, and Undo/Redo systems.

2026-04-14
unity-mvc-pattern
Développeurs de logiciels

Implementation of Model-View-Controller (MVC) and Model-View-Presenter (MVP) patterns in Unity. Focuses on Separation of Concerns for scalable UI and game systems.

2026-04-14
unity-observer-pattern
Développeurs de logiciels

Reactive Property system for Unity. Decouples data from UI and logic using observable wrappers and UnityEvents.

2026-04-14
unity-singleton-pattern
Développeurs de logiciels

Implementation of global manager access with strict lifecycle control. Supports Standard, Persistent, and Regulator variations.

2026-04-14
unity-so-prefab-manager
Développeurs de logiciels

Manages the structured relationship between ScriptableObjects (Data) and Prefabs (Logic/Visuals) in Unity 6. Follows the 'SO-to-Mono' Bridge pattern to ensure instance independence (e.g., individual health for identical robots) while maintaining a clean, data-driven architecture. Use when: (1) Creating new unit/item types, (2) Wiring SO data to Prefab MonoBehaviours, (3) Resolving data-sharing bugs where changing one SO affects all instances.

2026-04-14
unity-so-prefab-manager
Développeurs de logiciels

Manages the structured relationship between ScriptableObjects (Data) and Prefabs (Logic/Visuals) in Unity 6. Follows the 'SO-to-Mono' Bridge pattern to ensure instance independence (e.g., individual health for identical robots) while maintaining a clean, data-driven architecture. Use when: (1) Creating new unit/item types, (2) Wiring SO data to Prefab MonoBehaviours, (3) Resolving data-sharing bugs where changing one SO affects all instances.

2026-04-14
unity-strategy-pattern
Développeurs de logiciels

Implements the Strategy Pattern to encapsulate interchangeable algorithms (e.g., Spells, Attacks) using ScriptableObjects. Allows hot-swapping behavior without modifying client code. Clean Code approach.

2026-04-14
unity-ui-data-binding
Développeurs de logiciels

Implementation of MVVM-style Data Binding for Unity UI Toolkit using the [CreateProperty] attribute and BindableProperty wrappers.

2026-04-14
unity-ui-procedural
Développeurs de logiciels

Advanced UI construction using C# code instead of UI Builder. Includes fluent extension methods and reusable pointer manipulators.

2026-04-14
unity-visitor-pattern
Développeurs de logiciels

Implements the Visitor pattern for decoupled operations on object structures. Perfect for PowerUp systems and complex stat modifications.

2026-04-14