| name | engine-unity-il2cpp-mcp |
| description | Use for Unity IL2CPP live MCP investigations with GameAssembly and global-metadata evidence. |
| license | MIT |
engine-unity-il2cpp-mcp
Use for Unity IL2CPP live MCP investigations with GameAssembly and global-metadata evidence.
Required inputs
- target process/module
- task or claim
- permission assumptions
- available Perception MCP tools/capabilities
Workflow
- Load
docs/perception/two-mcp-workflow.md.
- Load
docs/perception/mcp-workflows.md and docs/perception/mcp-safety-policy.md.
- If engine-specific, load the matching
knowledge/mcp-workflows/*.md page.
- Plan with
pcx mcp-plan before live calls.
- Record evidence IDs and cleanup handles.
Output contract
Every answer must include:
- MCP tools used or planned
- handle lifecycle
- permission assumptions
- evidence IDs
- cleanup step
- validation step
- stop condition
Trigger/use conditions
Use when the user task needs this skill's named MCP or evidence workflow surface.
Validation commands
pcx mcp-plan "<task>"
pcx mcp-doctor --url <url> --deep for live Perception MCP support