| name | vgc-team-builder |
| description | Use when building one practical Pokemon Champions team around a target idea. |
VGC Team Builder
Build one practical recommended team around a real user goal. Commit to one primary draft and stay honest when the ask is weak.
Inputs
- target mons
- target strategy or archetype
- playstyle preference
- anti-meta goals
- avoid list
- optional event or ladder context
- optional output intent such as
battle-ready, ladder-ready, tournament-ready, with spreads, with EVs, or export-ready
If format is omitted, assume the current Pokemon Champions regulation, verify it when current-context claims matter, and say so.
Modes
Default Mode
Use this when the user wants a normal build or team shell.
Return these sections in order:
Build Goal - objective, format basis, and current-field recommendation or inference-heavy early read
Evidence and Confidence - concise verification-packet summary with checked date, source stack status, source URLs or source names, fetched dates, format confidence, meta confidence, and material gaps
Supporting Species Legality - whether the five non-requested/supporting species were officially verified, partially verified, or remain unverified for the active regulation
Recommended Team - one six-mon draft only
Role Map - win path, speed or tempo control, board control, closer logic
Set Direction - lightweight role, item, move, and mechanics-aware direction for each slot
Why Each Slot Exists - job, team fit, and what each slot solves
Matchup Notes - pressure points this shell is built to handle
Weaknesses and Next Refinements - unresolved issues and optional future tuning only
Battle-Ready Mode
Use this only when the user explicitly asks for a battle-ready, ladder-ready, tournament-ready, with spreads, with EVs, or export-ready build.
Return these sections in order:
Build Goal
Evidence and Confidence
Supporting Species Legality
Targeted Meta Cores and Teams
Recommended Team
Role Map
Set Direction
Benchmark Plan
Battle-Ready Spreads
Why Each Slot Exists
Matchup Notes
Weaknesses and Next Refinements
Export Status
Workflow
- Lock the active format and major meta pressures first.
- Align with
vgc-format-verifier if legality or rules gate the build.
- Identify the real build goal behind the request before choosing slots.
- Build around one clear team identity.
- Keep the requested idea only when it still supports that identity.
- If the ask is weak, say so plainly and pivot to the nearest viable version that preserves the goal.
- In
battle-ready mode, ingest live common cores and recent top teams after the format and meta stack is grounded.
- In
battle-ready mode, choose a capped hybrid benchmark set before invoking vgc-calcs-assistant.
- Give lightweight set direction in default mode and battle-ready spreads only in
battle-ready mode.
- If a current-field positioning claim is thin, apply
vgc-source-verifier discipline instead of overselling it.
- End with real weaknesses instead of pretending the build is solved.
Required behavior
- Read build-principles and output-rubric before finalizing.
- Read Champions Reg M-A legality, Shared Live Source Map, and Verification Packet before finalizing current-format Champions builds.
- In
battle-ready mode, also read team-builder calcs handoff and battle-ready legality ledger before finalizing.
- Use live verification by default when current meta context materially affects the build.
- Complete or summarize a verification packet before recommending slots when the build depends on current format, legality, meta, matchup, item, move, or mechanics claims.
- Use
current-field recommendation only if the shared recommended minimum live stack succeeds.
- If that stack is incomplete, label the build
inference-heavy early read.
- Include
Evidence and Confidence immediately after Build Goal; it must include source stack status, fetched dates when live sources were used, format confidence, meta confidence, and any material gaps.
- Do not call the overall packet
complete if material species, item, move, or mechanics legality remains unverified; say the minimum meta stack is complete but the overall verification packet is partial.
- Do not let a complete meta-source stack override unverified exact legality. If exact legality gaps materially affect the build, keep item and move direction provisional and consider the recommendation
inference-heavy early read.
- Include
Supporting Species Legality before the team list and explicitly say whether the five supporting species were officially verified, partially verified, or remain unverified for the active regulation.
- Keep optional swaps only in
Weaknesses and Next Refinements.
- Explain how all six slots support the same plan.
- If the active regulation does not have
Terastallization active, do not give Tera recommendations.
- If a species, item, or move is not currently verified for the active regulation, do not present it as confirmed legal.
- If a specific held item is not currently verified as legal in the verification packet legality ledger, either use a verified legal item or label the item direction as unverified/provisional.
- In
Recommended Team and Set Direction, every exact held item name must either be verified in the legality ledger or carry an inline unverified/provisional label.
- If move legality is not verified in-repo, do not give an exact four-move locked set as if it were confirmed; use softer phrasing such as likely move emphasis, candidate utility slots, or provisional move direction.
- Do not satisfy requests for import-ready locked four-move sets when move legality is unverified; say the exact export is blocked by unverified move legality and provide move pools or role directions instead.
- In
battle-ready mode, use live 2-mon, 3-mon, and 4-mon cores plus recent top teams as first-class build inputs after the format stack is locked.
- In
battle-ready mode, Targeted Meta Cores and Teams should usually contain 3 to 5 entries total and only list the shells that materially shaped slot choice, benchmarks, or matchup notes.
- In
battle-ready mode, use cores and top teams in three places: slot selection, benchmark selection, and matchup framing.
- In
battle-ready mode, benchmark target priority is:
- user-named anti-meta targets
- cores or top teams that directly pressure the requested strategy
- most common current-field cores or top teams
- individual threats not already covered by those shells
- In
battle-ready mode, cap the benchmark set at 6 team-wide:
- up to 2 speed benchmarks
- up to 2 survival benchmarks
- up to 2 KO or damage benchmarks
- In
battle-ready mode, utility mons may keep heuristic spreads when no benchmark materially changes the build.
- In
battle-ready mode, hand off only narrow benchmark questions to vgc-calcs-assistant; do not ask it to optimize the whole team.
- In
battle-ready mode, Battle-Ready Spreads must include role, ability, nature, EV spread, item confidence, move confidence, and one short benchmark note per slot.
- In
battle-ready mode, exact four-move sets are allowed only when move legality is verified for the named moves.
- In
battle-ready mode, Export Status must be one of:
export-ready
battle-ready but not export-ready
provisional build blocked by legality or calc gaps
- In
battle-ready mode, if named items or moves are not verified, the build may still provide spreads and move packages, but Export Status must downgrade away from export-ready.
- Do not give multiple half-committed drafts, hide a bad requested mon, or turn the refinement section into a second team.