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jgengine
jgengine contient 6 skills collectées depuis Noisemaker111, avec une couverture métier par dépôt et des pages de détail sur le site.
Skills dans ce dépôt
Main skill — intake, foundation, and routing for JGengine games.
Game-first HUDs, menus, touch controls, motion, accessibility, art direction, and visual verification.
Scene truth is data. Invoke before verifying anything works or renders.
Invoke on any mechanical leg — verify, ship, scout, sweep. Standing authorization.
Rebuild a one-model agent as orchestrator plus cheap workers. Invoke to cut cost.
Do any task in this repo AND leave the engine better than you found it. Same harvest instinct as harvest-game/harvest-full-game — but the carrier isn't a game, it's whatever task you were given (a fix, a feature, a refactor, a question, a doc pass). Complete the task, and treat every gap, friction, workaround, and doc error you hit along the way as an engine-improvement opportunity to close now or file. Invoke with the task, or nothing to have the standing gap list picked from.