| name | world-asset-identity-lock |
| description | Use for recurring characters, props, creatures, costumes, and environments that must keep stable identity across multi-shot generation, world assets, and continuation runs. |
| tags | ["identity","continuity","worldbuilding","character-consistency","asset-lock"] |
| agents | {"allow":["planner","script_writer","image_designer","image_edit_agent","video_designer","flf_video_designer"]} |
World Asset Identity Lock
Use this skill when recurring elements must not drift.
Identity Lock Rules
- Assign stable ids and reuse them everywhere.
- Separate immutable traits from variable shot-specific behavior.
- Lock face, silhouette, costume logic, material response, palette, and behavioral signature for recurring heroes.
Prompt Rules
- Reuse the same identity core before adding per-shot actions.
- Keep location names and spatial anchors stable across adjacent clips.
- For props and creatures, lock outline, scale, surface logic, and signature motion.
Continuation Rules
- New shots inherit the last confirmed stable state unless the script explicitly changes it.
- If transformation occurs, describe the transition from prior state to next state, not two unrelated identities.
Avoid
- renaming recurring assets
- changing silhouette or palette without cause
- vague continuity language