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capture-pose

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Mis à jour2 juillet 2026 à 12:07

Turn a human-framed editor viewport into a reproducible, automated IN-GAME screenshot. The human positions the level-editor camera on whatever they want to see; this records that exact pose (location/rotation/FOV/aspect) and reproduces it inside the running game (PIE) through the real game render path — no character driving, no camera flying — saving the shot so any later run can re-capture the identical view with zero human input. This is the sanctioned way to build the "fixed capture rig" that CLAUDE.md / docs/TESTING.md require before any screenshot-based visual validation. Use when someone says "capture this view", "record my camera", "snapshot this framing in-game", "set up a repeatable shot of X", "make a capture rig for this", or "I framed it — grab it in the game". Pairs with /visual-critique for judging the captured frame (against a reference image or a written spec).

Installation

Installer avec Codex ou Claude Copiez ce prompt, collez-le dans Codex, Claude ou un autre assistant, puis laissez-le vérifier la page du skill et l'installer pour vous.

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