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Mis à jour2 juillet 2026 à 12:07

Analyze an image/texture to understand its REAL geometry — true (trimmed) dimensions ignoring transparent padding, the opaque content bounds, the solid interior that's safe to render content/text over, the bright field vs a dark/burnt rim, edge feathering, shape, and whether it will distort if stretched to a target size. Returns resolution-independent fractions + pixels as JSON AND an annotated proof PNG, and self-verifies. Dispatch BEFORE placing UI content over an image, sizing/scaling a sprite or background, choosing UMG OverlaySlot/Canvas padding for a transparent texture, deciding stretch-vs-9-slice, or any "what part of this image is actually drawable / how big is the real content / where's the transparency" question. Pure analysis — does NOT import assets, edit textures, or touch Unreal (hand its numbers to whatever wires the widget — e.g. the `key-indicator-helper` skill for keypress glyphs).

Installation

Installer avec Codex ou Claude Copiez ce prompt, collez-le dans Codex, Claude ou un autre assistant, puis laissez-le vérifier la page du skill et l'installer pour vous.

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