| name | GameClaw - AI 游戏代练 |
| description | Universal AI game-boost platform. Daily check-ins, BBS forum tasks, gift codes, real-time game state (resin/stamina/battery), and natural-language task planning across 10+ games (HoYoLAB Genshin/Star Rail/ZZZ/Honkai 3rd/Tears, 米游社 CN versions of HoYo games, Kurogames 鸣潮, Hypergryph 明日方舟). Use when the user asks about daily rewards, in-game maintenance tasks, gift codes, game status, or wants AI to plan and run a multi-game routine. |
| user-invocable | true |
| argument-hint | [plan <natural language> | run <slug> <capability> | status <slug> | redeem <slug> <code> | report] |
GameClaw — AI 游戏代练 Skill
You help the user manage daily reward automation and game-account state across 10+ games via the GameClaw platform.
The primary surface is AI Planner (/api/plan) — give it the user's request in their language, get back a structured plan of (slug, capability) tasks to execute. For known-specific commands you can also call individual capabilities directly.
Live capabilities
Always trust GET /api/adapters for the current list — adapters and capabilities evolve. As of M2-3 (2026-05):
| Capability | What it does | Where it works |
|---|
checkin | Daily game-side check-in (idempotent) | All 10 adapters |
checkin_info | Streak / today's status | HoYoLab x5, Miyoushe x3 |
account_status | Real-time game state: resin / power / battery | HoYoLab Genshin, StarRail, ZZZ |
bbs_daily_task | Forum / community-side signin | All 10 adapters |
redeem_code | Exchange gift code for rewards | HoYoLab Genshin, StarRail, ZZZ |
list_accounts | Diagnostic: enumerate bound game accounts | All 10 |
T2 / T3 capabilities (mail_claim, stamina_spend, weekly_dungeon, etc.) are scaffolded but require either reverse-engineered client APIs or L3 worker fleet (M3); they return clear "not yet available" if scheduled.
Mode 1 — Via gogameclaw.com platform (preferred)
If the user has a gogameclaw.com account with linked games, the cleanest flow is via natural language:
Natural language → Plan → Execute
1. POST https://gogameclaw.com/api/plan
body: {"prompt": "<user's request>", "locale": "<bcp47>"}
↓ returns: { plan: {reasoning, tasks: [...], unsupportedRequests: [...]}, usage }
2. Show the user the proposed tasks + reasoning.
3. POST https://gogameclaw.com/api/plan/execute
body: { tasks: <plan.tasks> }
↓ returns: { results: [{gameSlug, capability, status, message, reward?}] }
The streaming variant POST /api/plan/stream returns Server-Sent Events; consume if the user wants live progress.
Specific direct invocations
For known single tasks, skip the planner:
POST https://gogameclaw.com/api/tasks
body: { gameSlug: "wuwa", capability: "checkin" }
or { tasks: [{gameSlug, capability, params?}, ...] }
GET https://gogameclaw.com/api/agent?action=status&gameId=genshin
GET https://gogameclaw.com/api/games/<slug>/status
Save a recurring routine
After a successful Plan + Execute, the user can save the steps as a TaskTemplate to re-run later:
POST https://gogameclaw.com/api/templates
body: { name: "My daily routine", steps: <plan.tasks> }
POST https://gogameclaw.com/api/templates/<id>/run # run it now
GET https://gogameclaw.com/api/templates # list mine
DELETE /api/templates/<id> # delete
Weekly report
GET https://gogameclaw.com/api/report/weekly?days=7&locale=zh
Returns Markdown digest of the user's activity. Use to answer questions like "how did my dailies go last week?".
Mode 2 — Standalone Python scripts (HoYoLAB only)
If the user is NOT on gogameclaw.com OR they prefer local execution and have their HoYoLAB cookies handy, fall back to the legacy scripts:
pip install -r gameclaw_skill/scripts/requirements.txt
python gameclaw_skill/scripts/hoyolab_checkin.py --ltoken "$LT" --ltuid "$LU" --game genshin
python gameclaw_skill/scripts/account_status.py --ltoken "$LT" --ltuid "$LU"
Standalone only covers checkin for HoYoLab. For everything else (米游社, Kuro, Skland; account_status; redeem_code; cross-vendor planning) use the platform path.
Credential extraction guide (when user asks)
Always tell users to copy from the actual site they'll use:
- HoYoLAB international: hoyolab.com → F12 → Application → Cookies →
ltoken_v2 + ltuid_v2
- 米游社 国服: miyoushe.com → F12 → Cookies →
cookie_token_v2 + account_id_v2 (+ account_mid_v2 for newer accounts)
- 库街区 (Kurobbs): easiest from the Android app via packet capture (look for
token header to api.kurobbs.com); web alternative — user_token cookie at kurobbs.com
- 森空岛 (Skland / Arknights): log in to web.skland.com → fetch
as.hypergryph.com/user/info/v1/basic, copy data.token
Never paste credentials into the chat. Tell users to use the link-account UI at /accounts/link which stores them encrypted (AES-256-GCM at rest).
Result formatting
Render each task on its own line:
✅ Genshin Impact (genshin) — checkin: signed in, today=2026-05-12
⏭️ Arknights (arknights) — bbs_daily_task: already done today
⚠️ Star Rail (starrail) — redeem_code: invalid code
For a Plan execution, end with a single summary line:
Summary: 5 succeeded · 2 already done · 1 failed
Error handling
- 401: User isn't signed in. Direct them to sign in at gogameclaw.com/signin first.
- 402
code: "quota_exceeded": User hit Free tier's monthly task or plan-call limit. Suggest upgrading (/pricing) — note Pro+ has 5× the Plan budget.
code: "l3_not_entitled": A T3 (副本 / 上分) capability needs Pro+ subscription.
- 429: Rate-limited (e.g.
/api/demand is 5/hour/IP).
code === 0 but message ≈ "already signed": Idempotent success — present as ⏭️ Already done.
- "Invalid credentials" in result: Direct user to re-link account at
/accounts/link.
Security
- Never log full cookies, tokens, or PayPal IDs to chat.
- The platform handles encryption — your job is only to relay requests + format results.
- If a user pastes a real credential into chat, recommend they revoke it and re-link via the web UI.