Use before creating, renaming, moving, importing, converting, validating, batch-editing, saving, or organizing Unreal Engine assets and Blueprint assets, including Materials, Material Instances, Physical Materials, Python phys_material edits, Blueprint classes, Blueprint Components, Blueprint Function Libraries, Blueprint Interfaces, Widget Blueprints, Animation Blueprints, Gameplay Ability assets, audio assets, cinematics, localization, movie files, Bink/Media assets, Splash startup images under Content/Splash, ProjectAcoustic or ProjectAcoustics content, system assets, UI assets, and GameFeatures plugin Content folders. Enforces Allar-style asset prefixes, Blueprint naming rules, folder naming rules, project Content taxonomy, save verification, and GameFeatures content layout.
Installation
Installer avec Codex ou Claude Copiez ce prompt, collez-le dans Codex, Claude ou un autre assistant, puis laissez-le vérifier la page du skill et l'installer pour vous.
创建、导入、转换或整理视频源文件、.bk2、.mp4、.mov、Bink Media Player、Bink Media Texture、Media Player、File Media Source 或 Media Texture 时,配合 ../orion-movie-media-framework/SKILL.md;视频源文件和最终 runtime movie 文件默认属于 Content/Movies。