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skills

skills contient 13 skills collectées depuis piemonte, avec une couverture métier par dépôt et des pages de détail sur le site.

skills collectés
13
Stars
1
mis à jour
2026-06-28
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0
Couverture métier
3 catégories métier · 100% classifié
explorateur de dépôts

Skills dans ce dépôt

apotheneum-pattern
Développeurs de logiciels

Use when creating Java LED patterns for the Apotheneum installation — ApotheneumPattern/ApotheneumRasterPattern, cube/cylinder geometry, doors, copy/mirror utilities, layers, MIDI, optional audio, macro-knob control, and the Chromatik package build/run flow.

2026-06-28
idea-framing
Analystes en études de marché et spécialistes en marketingSpécialistes en gestion de projets

Use when framing or developing a new concept — five-section template (Concept / Problem / Why interesting / State of the art / Solution / Technical), supports guided Q&A, structuring a rough dump, or critiquing a draft. Includes title suggestion.

2026-05-14
advanced-swift-patterns
Développeurs de logiciels

Use when implementing advanced Swift abstractions — property wrappers, interpolation and animation primitives, custom collection types, Combine-to-async bridging, async broadcast channels, and dynamicMemberLookup.

2026-04-05
github
Développeurs de logiciels

Interact with GitHub using the `gh` CLI. Use `gh issue`, `gh pr`, `gh run`, and `gh api` for issues, PRs, CI runs, and advanced queries. Use when the user asks about GitHub issues, pull requests, workflows, or wants to interact with GitHub repositories from the command line — including tasks like check CI status, create PR, list issues, or query the GitHub API.

2026-04-05
metal-graphics
Développeurs de logiciels

Use when writing Metal GPU code — compute and render pipelines, buffer management, textures, IOSurface, compute dispatch, ring buffers, shaders, and frame pacing.

2026-04-05
realitykit-visionos
Développeurs de logiciels

Use when building visionOS apps or using RealityKit — entity-component-system architecture, custom Systems, scene subscriptions, immersive spaces, hand tracking, and multi-window scenes.

2026-04-05
sonic-pi
Développeurs de logiciels

Use when live coding music with Sonic Pi — synthesis, samples, live_loop, FX chains, MIDI/OSC, rings, sequencing, and performance techniques.

2026-04-05
strudel
Développeurs de logiciels

Use when live coding music with Strudel — pattern-based algorithmic music in the browser using mini-notation, synths, samples, effects, scales, MIDI/OSC, and Euclidean rhythms.

2026-04-05
swift-concurrency
Développeurs de logiciels

Use when writing concurrent Swift code — actors, Sendable, AsyncSequence, task cancellation, synchronization, state machines, reactive patterns, generics, testing, and diagnostics. Targets Swift 6 strict concurrency.

2026-04-05
swiftui-architecture
Développeurs de logiciels

Use when building SwiftUI apps — MVVM architecture, ViewModel and View guidelines, service layer patterns, state management, data flow, App Intents, and file organization.

2026-04-05
te-pattern
Développeurs de logiciels

Use when creating Java LED patterns for LXStudio-TE — TEPerformancePattern, audio reactivity, color system, variable-speed time, common controls, and pattern organization.

2026-04-05
te-shader
Développeurs de logiciels

Use when writing GLSL shaders for LXStudio-TE — uniform reference, pragma system, include library, audio textures, palette functions, and auto-registration.

2026-04-05
te-show
Développeurs de logiciels

Use when configuring show files for LXStudio-TE — .lxp JSON structure, channel setup, view definitions, and project naming conventions.

2026-04-05