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pix3-game-dev

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Mis à jour21 juillet 2026 à 16:50

Guidance for building a GAME on the Pix3 engine — implementing gameplay/features, adding a node, script component, or system, wiring scenes, or answering "how do I do X with the engine/editor". Use BEFORE writing custom game logic so you reach for an existing engine capability (nodes, core:* behaviors, juice, audio buses, camera brain, cutscene director, keyframe animation, shader effects, post-processing, ECS, input, signals) and use it correctly, and so you apply the engine-vs-game decision, the Script-component pattern, and the mutation gateway. Covers both in-editor user scripts and consumer projects that import @pix3/runtime (e.g. DeepCore). NOT for debugging the running editor (use debug-running-game) or generating art (use generate-sprites-in-editor).

Installation

Installer avec Codex ou Claude Copiez ce prompt, collez-le dans Codex, Claude ou un autre assistant, puis laissez-le vérifier la page du skill et l'installer pour vous.

SKILL.md
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