en un clic
mcp-unreal-agent
mcp-unreal-agent contient 6 skills collectées depuis PoBruno, avec une couverture métier par dépôt et des pages de détail sur le site.
Skills dans ce dépôt
Use this skill whenever the user's request touches the UE5 project this skill is installed in — analyzing a bug, observing editor/scene/runtime state, reading or editing Blueprints/materials/animation/widgets/levels/sequencer/MRQ, spawning or modifying actors, running PIE, taking screenshots, or anything that would otherwise require manually opening the Unreal Editor. The `unreal-agent` MCP server gives you live, structured, editor-accurate access to the project — prefer it over guessing from source files alone.
Step-by-step playbook for installing mcp-unreal-agent into an end user's UE5 project. Read when the user asks to install the MCP, set up the agent, or follow the install prompt.
How the C++ context bridge works — when a Blueprint references a C++ class / function / variable, how the agent locates and reads the source. Read when implementing or debugging tools that surface C++ source to the agent.
How to design and register a new MCP tool — input schema (Zod), output contract, descriptions, tests. Read before adding any new tool to Tools/src/tools/.
Designing composite UE5 tools and chaining existing ones via the ID-passing contract. Use when adding a new tool, designing a multi-step flow, or refactoring primitives into a composite atomic flow.
UE5 editor API cheat sheet for AI agents — Subsystem map, deprecated→modern translations, transaction patterns, where Python reaches and where C++ is required. Read when picking the right API for a tool implementation or when porting deprecated code.