| name | brainstorm |
| description | Guided game concept ideation — generates ideas for gameplay mechanics, systems, or features using structured creative techniques. |
| argument-hint | [topic or 'open'] |
| user-invocable | true |
| allowed-tools | Read, Glob, Grep, Write |
When this skill is invoked:
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Clarify scope: What are we brainstorming? (mechanic, system, feature, full concept)
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Gather context: Read relevant knowledge-base docs and existing design docs.
-
Generate ideas using structured techniques:
- Verb-first: Define core player verbs, then build mechanics around them
- Mashup: Combine unexpected genres/mechanics for novelty
- MDA analysis: Map Mechanics → Dynamics → Aesthetics for each idea
- Reference games: What similar games do well, what they miss
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For each idea, evaluate:
- Feasibility with our Unity 6 + MCP tool stack
- ScriptableObject data model potential
- Performance implications
- Prototype complexity
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Output 3-5 concepts with:
- Core loop description
- Key mechanics list
- Technical feasibility (using our MCP tools)
- Recommended next step (prototype, design doc, or kill)