Skip to main content
Exécutez n'importe quel Skill dans Manus
en un clic

animation-systems

Étoiles23
Forks1
Mis à jour30 juin 2026 à 20:57

Use when designing, speccing, or reviewing a character/object motion system in ANY engine — the rig and skeleton, skinning (linear blend vs dual-quaternion, the candy-wrapper artifact), forward vs inverse kinematics, IK solvers (two-bone, FABRIK, CCD, look-at), blend trees and blend spaces (1D/2D), animation state machines, additive layers and upper/lower-body splits, ragdoll and active ragdoll, procedural IK foot placement on uneven terrain, secondary motion (spring bones, cloth, hair), motion matching, animation compression and bone-count budgets, root motion vs in-place, and the anticipation/active/recovery timing decomposition with animation-canceling. Also use to diagnose feet that slide or float, a mesh that pinches when it twists, blends that pop or moonwalk, characters that feel animation-locked, or a motion library that blows the memory budget. Triggers on "animation system", "skeletal animation", "skinning", "candy wrapper", "dual quaternion", "rigging", "inverse kinematics", "IK", "foot placement",

Installation

Installer avec Codex ou Claude Copiez ce prompt, collez-le dans Codex, Claude ou un autre assistant, puis laissez-le vérifier la page du skill et l'installer pour vous.

Explorateur de fichiers
3 fichiers
SKILL.md
readonly