| name | plan |
| description | Create structured implementation plans from requirements. Produces master plan + phase files for enterprise-scale project management. Master plan = overview (<80 lines). Phase files = execution detail (<200 lines each). Each session handles 1 phase. Uses opus for deep reasoning. |
| metadata | {"author":"runedev","version":"1.7.1","layer":"L2","model":"opus","group":"creation","tools":"Read, Write, Edit, Glob, Grep","emit":"plan.ready","listen":"codebase.scanned, project.onboarded, security.blocked"} |
plan
Purpose
Strategic planning engine for the Rune ecosystem. Produces a master plan + phase files architecture — NOT a single monolithic plan. The master plan is a concise overview (<80 lines) that references separate phase files, each containing enough detail (<200 lines) that ANY model can execute with high accuracy.
Design principle: Plan for the weakest coder. Phase files are designed so that even an Amateur-level model (Haiku) can execute them with minimal errors. When the plan satisfies the Amateur's needs, every model benefits — Junior (Sonnet) executes near-perfectly, Senior (Opus) executes flawlessly.
This is enterprise-grade project management: BA produces WHAT → Plan produces HOW (structured into phases) → ANY coder executes each phase with full context.
Goal-first — leverage native goal/outcome commands (advisory, 2026). Current
agent models (Opus 4.8, Sonnet 5, and the API-only Fable) perform best when handed
the full goal + constraints up front, then left to execute at high effort. Some
platforms now expose this natively: Claude Code /goal sets a run's north-star;
Managed Agents Outcomes (user.define_outcome + rubric) grade-and-iterate to a
target. The master plan IS that goal contract in durable form — when a native
goal/outcome command is present, seed it from the master plan's Overview +
acceptance criteria instead of re-stating the goal loosely. Advisory only: the
master plan + phase files stay the source of truth on every platform (goal/Outcome
are single-session; the plan survives across sessions and platforms).
NEVER produce a single monolithic plan file for non-trivial tasks.
Non-trivial = 3+ phases OR 5+ files OR estimated > 100 LOC total change.
For non-trivial tasks: MUST produce master plan + separate phase files.
For trivial tasks (1-2 phases, < 5 files): inline plan is acceptable.
Architecture: Master Plan + Phase Files
.rune/
plan-<feature>.md ← Master plan: phases overview, goals, status tracker (<80 lines)
plan-<feature>-phase1.md ← Phase 1 detail: tasks, acceptance criteria, files to touch (<200 lines)
plan-<feature>-phase2.md ← Phase 2 detail
...
Why This Architecture
- Big context = even Opus misses details and makes mistakes
- Small context = Sonnet handles correctly, Opus has zero mistakes
- Phase isolation prevents cross-contamination of concerns
- Each session starts clean with only the relevant phase loaded
- Coder (Sonnet/Haiku) can execute a phase file without needing the full plan
Size Constraints
| File | Max Lines | Content |
|---|
| Master plan | 80 lines | Overview, phase table, key decisions, status |
| Phase file | 200 lines | Amateur-proof template: data flow, contracts, tasks, failures, NFRs, rejections, cross-phase |
| Total phases | Max 8 | If > 8 phases, split into sub-projects |
Modes
Implementation Mode (default)
Standard implementation planning — decompose task into phased steps with code details.
Feature Spec Mode
Product-oriented planning — write a feature specification before implementation.
Triggers: user says "spec", "feature spec", "write spec", "PRD" — or /rune plan spec <feature>
Roadmap Mode
High-level multi-feature planning — organize features into milestones.
Triggers: user says "roadmap", "milestone", "release plan", "what to build next" — or /rune plan roadmap
Triggers
- Called by
cook when task scope > 1 file (Implementation Mode)
- Called by
team for high-level task decomposition
/rune plan <task> — manual planning
/rune plan spec <feature> — feature specification
/rune plan roadmap — roadmap planning
- Auto-trigger: when user says "implement", "build", "create" with complex scope
Calls (outbound)
scout (L2): scan codebase for existing patterns, conventions, and structure
brainstorm (L2): when multiple valid approaches exist
adversary (L2): optional red-team gate on critical plan output (features touching auth, payments, or data integrity)
research (L3): external knowledge lookup
sequential-thinking (L3): complex architecture with many trade-offs
- L4 extension packs: domain-specific architecture patterns
neural-memory | Before architecture decisions | Recall past decisions on similar problems
Called By (inbound)
cook (L1): Phase 2 PLAN
team (L1): task decomposition into parallel workstreams
brainstorm (L2): when idea needs structuring
rescue (L1): plan refactoring strategy
ba (L2): hand-off after requirements complete
scaffold (L1): Phase 3 architecture planning
skill-forge (L2): plan structure for new skill
- User:
/rune plan direct invocation
debug (L2): when root cause requires architectural changes
retro (L2): reference past plans during retrospective analysis
Data Flow
Feeds Into →
cook (L1): master plan + phase files → cook's Phase 2-4 execution roadmap
team (L1): task decomposition + wave grouping → team's parallel workstream dispatch
fix (L2): phase file tasks → fix's implementation targets
test (L2): phase file test tasks → test's RED phase targets
Fed By ←
ba (L2): Requirements Document → plan's primary input (locked decisions, user stories)
scout (L2): codebase analysis → plan's convention/pattern awareness
neural-memory (external): past architectural decisions → plan's precedent context
sentinel (L2): repeated security blocks → plan's constraint awareness for future features
Feedback Loops ↻
plan ↔ brainstorm: plan requests options when multiple approaches exist → brainstorm generates options → plan selects and structures the chosen approach
plan ↔ cook: cook discovers plan gaps during implementation → plan updates phase files → cook resumes with corrected tasks
Executable Steps (Implementation Mode)
Step 1 — Gather Context
Check for .rune/features/*/requirements.md via Glob. If a Requirements Document exists (from rune:ba), read it — it contains user stories, acceptance criteria, scope, constraints. Do NOT re-gather what BA already elicited.
If project.onboarded signal was received, scout output is already available in session context — skip re-invoking scout.
Invoke rune:scout if not already done — plans without context produce wrong file paths. Call neural-memory (Recall Mode) to surface past architecture decisions before making new ones.
Feature Map: Check for .rune/features.md via Glob. If it exists, read it — understand the existing feature landscape, dependencies, and known gaps BEFORE planning. Cross-reference: does the new feature overlap, conflict with, or depend on existing features? If .rune/features.md does not exist, note this — Step 6.5 will create it.
Step 2 — Classify Complexity
Determine inline plan vs master + phase files:
| Criteria | Inline Plan | Master + Phase Files |
|---|
| Phases | 1-2 | 3+ |
| Files touched | < 5 | 5+ |
| Estimated LOC | < 100 | 100+ |
| Cross-module | No | Yes |
| Session span | Single session | Multi-session |
If ANY "Master + Phase Files" criterion is true → produce master plan + phase files.
Step 3 — Decompose into Phases
Group work into phases. Each phase: completable in one session, clear "done when", produces testable output, independent enough to run without other phases loaded.
Vertical slices over horizontal layers: each task within a phase MUST be a tracer-bullet slice (schema + API + UI + test, end-to-end), NOT a single-layer chunk. Horizontal slicing ("all models → all APIs → all UI") looks organized but blocks on the slowest layer. See references/vertical-slice.md for slice rules, AFK vs HITL classification, and the per-task slice template.
Each phase MUST be completable by ANY coder model (including Haiku) with ONLY the phase file loaded.
If the coder would need to read the master plan or other phase files to execute → the phase file is missing detail.
Phase files are SELF-CONTAINED execution instructions — designed for the weakest model to succeed.
Phase decomposition rules:
- Foundation first: types, schemas, core engine. A Foundational phase holds ONLY what 2+ stories share — it BLOCKS story phases but stays minimal
- Dependencies before consumers: create what's imported before the importer
- Ordering law WITHIN each slice: Data → Logic → Endpoints/Services → UI → Integration. UI is structurally LAST — a UI task whose slice has no upstream data/logic/endpoint task (and doesn't consume Foundational or a prior slice's contract) is an INVALID plan, not a style choice. The button and the endpoint it calls are one slice's tasks, never split across slices
- Test alongside: each phase includes its own test tasks
- Max 5-7 tasks per phase: if more, split the phase
- Vertical slices over horizontal layers: prefer "auth end-to-end" over "all models → all APIs → all UI" (see
references/vertical-slice.md for tracer-bullet template, AFK/HITL labels, granularity rules)
- Story-grouped backbone from BA: if
.rune/features/<name>/tasks.md exists, its ## US-n sections map to slices — refine them, do NOT flatten back into layer groups
Tasks within each phase MUST be organized into waves (parallel-safe groupings). See references/wave-planning.md.
Step 3.7 — Boundary Artifacts (Contracts-First)
Detect the boundary: requirements.md has a ## Key Entities section AND any user story renders a UI surface (page/screen/form/component) — OR the task description implies user interaction with persisted data (submit, save, login, search, checkout).
If the boundary exists, plan MUST emit — BEFORE writing phase files:
| Artifact | Location | Content |
|---|
data-model.md | .rune/features/<name>/ | Key Entities expanded: fields, types, validation rules, state transitions |
contracts/ | .rune/features/<name>/contracts/ | One file per interface: endpoint/function, request/response shape, error cases — each mapped to the US-n it serves |
quickstart.md | .rune/features/<name>/ | Runnable end-to-end validation: prerequisites, setup commands, per-story Independent Test steps, expected outcomes |
Rules:
- Tasks are then DERIVED from contracts: every contract file → ≥1 implementation task + ≥1 test task inside the story it serves. A UI task referencing no contract (and no prior slice's contract) is orphaned — fix the plan
- A story that touches data but maps to no entity in data-model.md = spec gap → bounce to
ba (Upstream Inconsistency)
- quickstart.md is the feature's executable end-to-end validation — write commands that actually run, not prose. Task derivation adds a "run quickstart validation" task to the final phase, so the plan itself guarantees it gets executed
- Skip when no boundary: pure-UI features (styling, layout), pure-backend (cron, migration), libraries. Announce the skip: "No UI↔data boundary — skipping boundary artifacts"
Step 4 — Write Master Plan File
Save to .rune/plan-<feature>.md. Use the Master Plan Template in references/plan-templates.md. Max 80 lines — no implementation details.
Step 4.5 — Workflow Registry (Complex Features Only)
For complex features (4+ phases OR 3+ user-facing workflows): build a 4-view Workflow Registry before writing phase files. Catches orphaned components, unphased workflows, and missing state transitions at plan time.
Skip for: trivial tasks, inline plans, single-workflow features.
Step 5 — Write Phase Files
For each phase, save to .rune/plan-<feature>-phase<N>.md. Use the Amateur-Proof Template in references/plan-templates.md.
Every phase file MUST include ALL of these sections (Amateur-Proof Checklist):
1. ✅ Data Flow — ASCII diagram of how data moves
2. ✅ Code Contracts — function signatures, interfaces, types
3. ✅ Tasks — with file paths, logic description, edge cases
4. ✅ Failure Scenarios — table of when/then/error for each error case
5. ✅ Rejection Criteria — explicit "DO NOT" anti-patterns
6. ✅ Cross-Phase Context — what's assumed from prior phases, what's exported for future phases
7. ✅ Acceptance Criteria — testable, includes performance if applicable
8. ✅ Test tasks — every code task has corresponding tests
9. ✅ Traceability Matrix — every BA requirement mapped to tasks and tests (skip if no BA requirements exist)
A phase missing ANY of sections 1-7 is INCOMPLETE — the weakest coder will guess wrong.
Performance Constraints section is optional (only when NFRs apply).
Step 5.5 — Completeness Scoring (Alternatives)
When presenting alternatives (from brainstorm or Step 3), rate each Completeness X/10. Always recommend the higher-completeness option — with AI, the marginal cost of completeness is near-zero.
Step 5.7 — Coverage Gate (after phase files, before presenting)
Task ID scheme: every task in a phase file carries the ID P<phase>-T<seq> — phase number + sequential position within that phase (P2-T3 = phase 2, task 3). Phase file task labels use this ID (see references/plan-templates.md). Coverage Summary, Traceability Matrix, and Change Stacking depends_on all reference tasks by this ID.
When BA requirements exist, build the Coverage Summary — every FR-n and US-n mapped to the task IDs that implement it:
## Coverage Summary
| Key | Priority | Tasks | Covered |
|-----|----------|-------|---------|
| US-1 | P1 | P1-T2, P1-T3, P2-T1 | ✅ |
| FR-3 | — | P2-T4 | ✅ |
| US-3 | P2 | — | ❌ deferred to v2 (explicit) |
A P1 story or its FRs with ZERO tasks = the plan is INCOMPLETE — do NOT present it for approval. Fix the plan first.
P2/P3 zero-coverage is allowed ONLY with an explicit deferral line in the master plan ("US-3 deferred to v2 — user-visible in Coverage Summary"), never silently.
Sequencing note: task IDs exist only AFTER Step 5 writes the phase files — so this step runs after Step 5, and you MUST go back and Edit the already-written master plan file (.rune/plan-<feature>.md) to insert the ## Coverage Summary section (before ## Architecture). Present the UPDATED master plan at Step 6. A master plan presented without its Coverage Summary is a Step 5.7 violation, not an oversight.
Size spillover: if the table exceeds ~15 rows, write the full table to .rune/plan-<feature>-coverage.md instead, and put a one-line pointer + the ❌/deferred rows only in the master plan (the 80-line cap stays intact; zero-coverage rows are never hidden in the spillover file).
Skip when no requirements.md exists (ad-hoc tasks).
Step 6 — Present and Get Approval
Present the master plan to user (NOT all phase files). User reviews: phase breakdown, key decisions, risks, completeness scores, coverage summary. Wait for explicit approval ("go", "proceed", "yes") before writing phase files.
Step 6.5 — Update Feature Map (Always)
After plan approval, update .rune/features.md:
If .rune/features.md does NOT exist (first run):
- Reverse-engineer features from scout output — each top-level module = 1 feature
- Map inter-feature dependencies from imports and shared types
- Assess status per feature (complete, partial, planned)
- Generate
.rune/features.md with Features table, Dependency Graph, Detected Gaps
If .rune/features.md exists (subsequent runs):
- Add or update the current feature's row (status, deps, key files)
- Cross-reference: new feature resolves existing gaps? Creates new ones?
- Validate dependency graph — flag missing features, orphans, circular deps, dead signals
- Write updated
.rune/features.md
Skip if: Inline plan for trivial task (no feature-level impact).
Step 7 — Execution Handoff
1. Cook loads master plan → identifies current phase (first ⬚ Pending)
2. Cook loads ONLY that phase's file
3. Coder executes tasks in the phase file
4. Mark tasks done in phase file as completed
5. When phase complete → update master plan status: ⬚ → ✅
6. Next session: load master plan → find next ⬚ phase → load phase file → execute
Model selection: Opus plans phases (this skill). Sonnet/Haiku executes them (cook → fix).
Inline Plan (Trivial Tasks)
For trivial tasks (1-2 phases, < 5 files, < 100 LOC) — skip master + phase files. See inline plan template in references/plan-templates.md.
Re-Planning (Dynamic Adaptation)
When cook encounters unexpected conditions during execution:
Trigger Conditions: Phase hits max debug-fix loops (3) | new files outside plan scope | dependency change | user requests scope change.
Re-Plan Protocol:
- Read master plan + current phase file + delta context (what changed, what failed)
- Assess impact: which remaining phases are affected?
- Revise: mark ✅ completed phases, modify affected phase files, add new phases if scope expanded. Do NOT rewrite completed phases.
- Present revised master plan with diff summary — get approval before resuming.
Feature Spec Mode
Step 1 — Problem Statement: what problem, who has it, current workaround?
Step 2 — User Stories: primary + 2-3 secondary + edge cases. Format: As a [persona], I want to [action] so that [benefit]
Step 3 — Acceptance Criteria: GIVEN [context] WHEN [action] THEN [result] — happy path + errors + performance
Step 4 — Scope Definition: In scope / Out of scope / Dependencies / Open questions
Step 5 — Write Spec File: save to .rune/features/<feature-name>/spec.md
After spec approved → transition to Implementation Mode.
Roadmap Mode
Step 1 — Inventory: scan for open issues, TODO/FIXME, planned features.
Step 2 — Prioritize (ICE Scoring): Impact × Confidence × Ease (each 1-10), sort descending.
Step 3 — Group into Milestones: M1 = top 3-5 by ICE, M2 = next 3-5, Backlog = remaining.
Step 4 — Write to .rune/roadmap.md.
Output Format
Master Plan (.rune/plan-<feature>.md): Overview, Phases table, Key Decisions, Decision Compliance, Architecture, Dependencies/Risks. Max 80 lines. See references/plan-templates.md.
Phase File (.rune/plan-<feature>-phase<N>.md): 7 mandatory sections (Amateur-Proof Template). Max 200 lines. Self-contained. See references/plan-templates.md.
Inline Plan (trivial tasks): Changes, Tests, Risks. See references/plan-templates.md.
Outcome Block (Mandatory)
Every plan output — master plan, phase file, or inline plan — MUST end with an Outcome Block containing: What Was Planned + Immediate Next Action (single action, imperative) + How to Measure table (at least one shell command).
Change Stacking (Overlap Detection)
When producing phase files with wave-based task grouping, every task MUST declare dependency metadata:
### Task: Implement auth middleware
- **File**: `src/middleware/auth.ts` — new
- **touches**: [src/middleware/auth.ts, src/types/auth.d.ts]
- **provides**: [AuthMiddleware, verifyToken()]
- **requires**: [UserModel from Wave 1]
- **depends_on**: [task-1a]
Pre-dispatch validation (run after all tasks written, before presenting plan):
| Check | Detection | Action |
|---|
| File overlap | Same file in touches[] of 2+ tasks in same wave | BLOCK — move to sequential waves or merge tasks |
| Missing dependency | Task A's requires[] not in any prior task's provides[] | BLOCK — add missing task or fix dependency chain |
| Cycle detection | Task A depends_on B, B depends_on A | BLOCK — decompose into smaller tasks to break cycle |
| Orphaned provides | Task declares provides[] but no future task requires[] it | WARN — may indicate dead code or missing consumer task |
Skip if: Inline plan (trivial task), single-phase plan, or all tasks are strictly sequential.
Constraints
- MUST produce master plan + phase files for non-trivial tasks (3+ phases OR 5+ files OR 100+ LOC)
- MUST keep master plan under 80 lines — overview only, no implementation details
- MUST keep each phase file under 200 lines — self-contained, Amateur-proof
- MUST include exact file paths for every task — no vague "set up the database"
- MUST include test tasks for every phase that produces code
- MUST include ALL Amateur-Proof sections: data flow, code contracts, tasks, failure scenarios, rejection criteria, cross-phase context, acceptance criteria
- MUST order phases by dependency — don't plan phase 3 before phase 1's output exists
- MUST get user approval before writing phase files
- Phase files MUST be self-contained — coder should NOT need master plan to execute
- Max 8 phases per master plan — if more, split into sub-projects
- MUST include failure scenarios table — what happens when things go wrong
- MUST include rejection criteria — explicit "DO NOT" anti-patterns to prevent common mistakes
- MUST include cross-phase context — what's assumed from prior phases, what's exported for future
- MUST update
.rune/features.md after every non-trivial plan — feature map is a living artifact
- MUST emit boundary artifacts (data-model.md, contracts/, quickstart.md) when the feature crosses a UI↔data boundary — tasks derive from contracts, not the reverse
- MUST order layers within each slice Data → Logic → Endpoint → UI — a UI task with no upstream chain in its slice is an invalid plan
- MUST NOT present a plan where a P1 story has zero task coverage — Coverage Summary is part of the master plan
Returns
| Artifact | Format | Location |
|---|
| Master plan | Markdown | .rune/plan-<feature>.md |
| Phase files | Markdown | .rune/plan-<feature>-phase<N>.md (one per phase) |
| Feature spec | Markdown | .rune/features/<name>/spec.md (Feature Spec Mode only) |
| Data model | Markdown | .rune/features/<name>/data-model.md (Step 3.7 — UI↔data boundary only) |
| Interface contracts | Markdown (one per interface) | .rune/features/<name>/contracts/ (Step 3.7) |
| Quickstart validation | Markdown (executable steps) | .rune/features/<name>/quickstart.md (Step 3.7) |
| Roadmap | Markdown | .rune/roadmap.md (Roadmap Mode only) |
| Feature map | Markdown | .rune/features.md (auto-maintained) |
| Inline plan | Markdown (inline) | Emitted directly for trivial tasks |
Chain Metadata
Append to plan output when invoked standalone. Suppress when called as sub-skill inside an L1 orchestrator (cook, team, etc.) — the orchestrator emits a consolidated block. See docs/references/chain-metadata.md.
chain_metadata:
skill: "rune:plan"
version: "1.7.1"
status: "[DONE | DONE_WITH_CONCERNS | NEEDS_CONTEXT | BLOCKED]"
domain: "[area planned]"
files_changed:
- "[.rune/plan-*.md files created]"
exports:
plan_file: "[.rune/plan-<feature>.md path]"
phase_count: [N]
estimated_complexity: "[low | medium | high]"
risk_areas: ["[domains with identified risks]"]
suggested_next:
- skill: "rune:adversary"
reason: "[grounded in plan — e.g., 'Plan touches auth + payments — stress-test assumptions']"
consumes: ["plan_file", "risk_areas"]
- skill: "rune:autopilot"
reason: "Plan approved — autonomous execution available (Pro tier, multi-session)"
consumes: ["plan_file", "phase_count"]
condition: "Pro tier installed AND phase_count >= 3 AND user signals autonomous intent"
- skill: "rune:cook"
reason: "Plan ready for execution"
consumes: ["plan_file", "phase_count"]
Sharp Edges
| Failure Mode | Severity | Mitigation |
|---|
| Monolithic plan file that overflows context | CRITICAL | HARD-GATE: non-trivial tasks MUST use master + phase files |
| Phase file too vague for Amateur to execute | CRITICAL | Amateur-Proof template: ALL 7 mandatory sections required |
| Coder uses wrong approach (toFixed for money, mutation) | CRITICAL | Rejection Criteria section: explicit "DO NOT" list prevents common traps |
| Coder doesn't handle errors properly | HIGH | Failure Scenarios table: when/then/error for EVERY error case |
| Coder doesn't know what other phases expect | HIGH | Cross-Phase Context: explicit imports/exports between phases |
| Coder over-engineers or under-engineers perf | HIGH | Performance Constraints: specific metrics with thresholds |
| Master plan contains implementation detail | HIGH | Max 80 lines, overview only — detail goes in phase files |
| Phase file references other phase files | HIGH | Phase files are self-contained — cross-phase section handles this |
| Plan without scout context — invented file paths | CRITICAL | Step 1: scout first, always |
| Phase with zero test tasks | CRITICAL | HARD-GATE rejects it |
| 10+ phases overwhelming the master plan | MEDIUM | Max 8 phases — split into sub-projects if more |
| Task without File path or Verify command | HIGH | Every task MUST have File + Test + Verify + Commit fields — no vague "implement the feature" tasks |
| Horizontal layer planning (all models → all APIs → all UI) | HIGH | Vertical slices parallelize better. Use wave-based grouping AND vertical-slice template (references/vertical-slice.md): each task = end-to-end path through schema/API/UI/test, demoable on its own |
| Slice not demoable on its own ("just the migration", "just the UI shell") | HIGH | Per references/vertical-slice.md — every slice produces a verifiable outcome. Layer-only fragments block downstream slices and hide partial completion |
| HITL slices marked liberally to enable "review" friction | MEDIUM | HITL is for hard blockers (OAuth setup, design decision, paid third-party access), not soft preferences. Default to AFK; use post-merge review for soft signals |
Tasks without depends_on in Wave 2+ | MEDIUM | Implicit dependencies break parallel dispatch. Every Wave 2+ task MUST declare depends_on |
| Plan ignores locked Decisions from BA | CRITICAL | Decision Compliance section cross-checks requirements.md — locked decisions are non-negotiable |
| Complex feature missing Workflow Registry — components planned but never wired | HIGH | Step 4.5: 4-view registry catches orphaned components, unphased workflows, and missing state transitions before phase files are written |
| Recommending shortcut approach without Completeness Score | MEDIUM | Step 5.5: every alternative needs X/10 Completeness score + dual effort estimate (human vs AI). "Saves 70 LOC" is not a reason when AI makes the delta cost minutes |
| Plan output missing Outcome Block | MEDIUM | Every plan output MUST end with Outcome Block (What Was Planned + Immediate Next Action + How to Measure) — executor drift when omitted |
| Outcome Block "Next Action" is a list, not one action | LOW | One action only — ambiguity about where to start causes re-analysis and lost context |
| Overlapping file ownership across parallel phases/streams | HIGH | Change Stacking: every task declares touches[] — overlap detection flags same file in 2+ tasks before execution |
| Missing dependency between tasks that share artifacts | HIGH | Every task declares provides[] and requires[] — cycle detection + missing dep check before dispatch |
| New feature planned without checking existing feature map | HIGH | Step 1 reads .rune/features.md — catches overlaps, conflicts, and missing dependencies before planning begins |
| Feature map never created — gaps accumulate silently | MEDIUM | Step 6.5 always runs (create or update) — feature map grows organically with each plan invocation |
| UI task planned with no endpoint/contract behind it (dead button at plan time) | CRITICAL | Step 3.7: contracts/ emitted before phase files; every UI task cites its contract; ordering law makes UI structurally last in its slice |
| P1 story silently missing from tasks (frontend-only plan) | CRITICAL | Step 5.7 Coverage Gate: P1 zero-coverage = plan not presentable; Coverage Summary visible in master plan at approval |
| Boundary artifacts skipped because "the feature is simple" | HIGH | Detection is mechanical (Key Entities + UI surface), not judgment. Skips are announced, never silent |
| quickstart.md written as prose instead of runnable commands | MEDIUM | Every step needs an Expect with observable outcome — cook executes this file at VERIFY |
| BA's story-grouped tasks.md flattened back into layer groups | HIGH | Step 3 rule: ## US-n sections map to slices — refine, don't flatten |
Self-Validation
SELF-VALIDATION (run before presenting plan to user):
- [ ] Every task has a clear file path — no "update relevant files" vagueness
- [ ] Wave dependencies are acyclic — no task depends on a task in the same or later wave
- [ ] Every code-producing phase has at least one test task
- [ ] Phase files have ALL Amateur-Proof sections (data flow, code contracts, failure scenarios, rejection criteria)
- [ ] Locked decisions from BA are reflected in plan — none contradicted or ignored
- [ ] Every BA requirement has a corresponding Req ID in at least one phase's Traceability Matrix
- [ ] Coverage Summary built (Step 5.7) — no P1 story/FR with zero tasks; P2/P3 gaps have explicit deferral lines
- [ ] Boundary artifacts emitted if UI↔data boundary detected — every contract has a consumer, every UI task cites its contract (or justifies Contract: none)
- [ ] Layer order within every slice: no UI task precedes its slice's data/logic/endpoint tasks
- [ ] `.rune/features.md` updated with current feature (or created if first run)
- [ ] No cross-feature conflicts detected (or flagged to user if found)
Done When
- Complexity classified (inline vs master + phase files)
- Scout output read and conventions/patterns identified
- BA requirements consumed (if available)
- Master plan written (< 80 lines) with phase table and key decisions
- Phase files written (< 200 lines each) with ALL Amateur-Proof sections:
- Data flow diagram, code contracts, tasks with edge cases
- Failure scenarios table, rejection criteria (DO NOTs)
- Cross-phase context (assumes/exports), acceptance criteria
- Every code-producing phase has test tasks
- Boundary artifacts emitted (data-model.md + contracts/ + quickstart.md) when UI↔data boundary detected — or skip announced
- Coverage Summary in master plan — every P1 story/FR covered, P2/P3 gaps explicitly deferred
- Master plan presented to user with "Awaiting Approval"
- User has explicitly approved
- Self-Validation: all checks passed
- Outcome Block present in every plan output (master plan, phase files, inline plan)
- Outcome Block contains: What Was Planned + Immediate Next Action (single action) + How to Measure table
.rune/features.md created (first run) or updated (subsequent) with current feature
- Cross-feature dependencies validated — no conflicts or orphans left unaddressed
Cost Profile
~3000-8000 tokens input, ~2000-5000 tokens output (master + all phase files). Opus for architectural reasoning. Most expensive L2 skill but runs infrequently. Phase files are written once, executed by cheaper models (Sonnet/Haiku).