| name | flash |
| description | runpod-flash — code-first serverless: write Python locally, run it on remote Runpod GPUs/CPUs with `flash dev` (hot-reload + live worker logs), then `flash deploy`. Use for @Endpoint/@remote functions, resource config, and debugging flash deployments. For CLI-only infra management use runpodctl or runpod-mcp. |
| user-invocable | true |
| metadata | {"author":"runpod","version":"1.1.0"} |
| license | Apache-2.0 |
Runpod Flash
Write code locally, iterate with flash dev — it runs your functions on remote Runpod GPUs/CPUs with hot-reload and live worker logs — then flash deploy to ship. Endpoint handles provisioning.
Load on demand — this skill keeps the mental model + gotchas inline; details live in reference/:
| Need | Read |
|---|
Install, auth, flash init, and the full flash command list | reference/setup-and-cli.md |
Endpoint(...) constructor params, NetworkVolume/PodTemplate/EndpointJob, GPU & CPU enum tables | reference/api.md |
| Worked patterns — choosing a model, warm-worker model loading, CPU→GPU pipeline, parallel calls | reference/patterns.md |
Quick start: uv tool install runpod-flash → flash login (or export RUNPOD_API_KEY=...) → flash init my-project → flash dev. Details in reference/setup-and-cli.md.
Dev vs Deploy
flash dev — iterate. Local server at :8888, but your decorated functions
execute on remote GPU/CPU workers. Hot-reloads on save and streams the worker's
logs live to the terminal. No build/upload/deploy wait — use this the whole time you
develop.
flash deploy — ship. Builds an artifact and deploys a stable endpoint. Slow
(build + upload + provision); only do this once the code works under flash dev.
flash dev ships only the function body to the worker, so a NameError for a
module-level name surfaces immediately here. flash deploy imports the whole module and
can mask that bug (see Gotcha #1). Develop against flash dev and you catch it first.
Autonomous Dev Loop
flash dev is a long-running server. Three rules:
- Run it in the background — don't block on it.
- Capture its output to a log file.
- Drive it over HTTP.
The captured log is the remote worker's live stream (cold start, model load, prints,
tracebacks) — read it to debug.
flash dev > /tmp/flash-dev.log 2>&1 &
for i in $(seq 1 60); do grep -q "flash dev localhost:" /tmp/flash-dev.log && break; sleep 2; done
URL=$(grep -o "localhost:[0-9]*" /tmp/flash-dev.log | head -1)
curl -s "$URL/main/predict" -d '{"data": {...}}'
- Read the real URL from the log — flash auto-bumps the port if 8888 is in use, and
prints
✓ flash dev localhost:<port> plus the route table.
- Routes are namespaced by file:
main.py's /predict is served at /main/predict.
- Two route shapes, two body shapes (mismatch →
422 naming the missing field in loc):
- Load-balanced (
@api.post("/predict")) → POST /main/predict, body is the arg
at top level: a handler def predict(data: dict) wants {"data": {...}} (not the bare object).
- Queue-based (bare
@Endpoint decorator) → POST /main/runsync (the local dev
server only generates /runsync; production also exposes /run),
body is double-wrapped in input: a handler def synthesize(data: dict) wants
{"input": {"data": {...}}}. The outer input is the queue envelope; the inner key is
the handler's param name.
- Edit a handler and save — hot-reload re-syncs the body; just re-send the request, no
redeploy. Add
--auto-provision to skip the first-call cold start. kill %1 when done.
Endpoint: Three Modes
Full constructor params and the GPU/CPU enum tables are in reference/api.md.
Mode 1: Your Code (Queue-Based Decorator)
One function = one endpoint with its own workers.
from runpod_flash import Endpoint, GpuGroup
@Endpoint(name="my-worker", gpu=GpuGroup.AMPERE_80, workers=5, dependencies=["torch"])
async def compute(data):
import torch
return {"sum": torch.tensor(data, device="cuda").sum().item()}
result = await compute([1, 2, 3])
Mode 2: Your Code (Load-Balanced Routes)
Multiple HTTP routes share one pool of workers.
from runpod_flash import Endpoint, GpuGroup
api = Endpoint(name="my-api", gpu=GpuGroup.ADA_24, workers=(1, 5), dependencies=["torch"])
@api.post("/predict")
async def predict(data: list[float]):
import torch
return {"result": torch.tensor(data, device="cuda").sum().item()}
@api.get("/health")
async def health():
return {"status": "ok"}
Mode 3: External Image (Client)
Deploy a pre-built Docker image and call it via HTTP.
from runpod_flash import Endpoint, GpuGroup, PodTemplate
server = Endpoint(
name="my-server",
image="my-org/my-image:latest",
gpu=GpuGroup.AMPERE_80,
workers=1,
env={"HF_TOKEN": "xxx"},
template=PodTemplate(containerDiskInGb=100),
)
result = await server.post("/v1/completions", {"prompt": "hello"})
models = await server.get("/v1/models")
job = await server.run({"prompt": "hello"})
await job.wait()
print(job.output)
Connect to an existing endpoint by ID (no provisioning):
ep = Endpoint(id="abc123")
job = await ep.runsync({"prompt": "hello"})
print(job.output)
How Mode Is Determined
| Parameters | Mode |
|---|
name= only | Decorator (your code) |
image= set | Client (deploys image, then HTTP calls) |
id= set | Client (connects to existing, no provisioning) |
The table above is how the mode is picked from params. When to reach for image=:
When to use image= (custom container) vs your own code
Default to writing Python (decorator / routes) — it runs arbitrary code with
dependencies=[...]/system_dependencies=[...] and needs no Dockerfile. Even large
HuggingFace models stay in decorator mode (weights stream at runtime — see
reference/patterns.md → Loading ML models).
Reach for image= only when you need:
- a pre-built inference server — vLLM, TensorRT-LLM (
image="vllm/vllm-openai:latest", or runpod/worker-vllm, runpod/worker-comfy)
- system-level deps not pip-installable — a specific CUDA/cuDNN, OS libraries
- models baked into the image — to skip the runtime download entirely
- an existing Runpod Serverless worker — you already have a working image
Trade-off: image= mode can't run arbitrary Python (the image owns all logic) and the
image must implement a Runpod Serverless handler. Full list + examples:
https://docs.runpod.io/flash/custom-docker-images
Gotchas
- Only the function body ships to the worker -- most common error. Put imports and any module-level constants/helpers the function uses inside the decorated body.
flash deploy imports the whole module so module globals happen to work; flash dev ships just the body, so a module-level name raises NameError. A handler that works deployed can break under dev — fix it by moving everything inside.
- Forgetting await -- all decorated functions and client methods need
await.
- Missing dependencies -- must list in
dependencies=[].
- gpu/cpu are exclusive -- pick one per Endpoint.
- idle_timeout is seconds -- default 60s, not minutes.
- 10MB payload limit -- pass URLs, not large objects. Return binary (audio/images/files) as base64 in the JSON (
{"audio_b64": ...}) and decode client-side; for larger outputs write to a NetworkVolume or upload to storage and return a URL.
- Client vs decorator --
image=/id= = client. Otherwise = decorator.
- Auto GPU switching requires workers >= 5 -- pass a list of GPU types (e.g.
gpu=[GpuGroup.ADA_24, GpuGroup.AMPERE_80]) and set workers=5 or higher. The platform only auto-switches GPU types based on supply when max workers is at least 5.
runsync timeout is 60s -- cold starts can exceed 60s. Use ep.runsync(data, timeout=120) for first requests or use ep.run() + job.wait() instead.
- Request body shape (raw/external HTTP callers only) -- match the request shape to the endpoint type:
- LB routes (
@api.post(...)): send the handler arg at the top level — {"data": {...}}.
- QB endpoints (bare
@Endpoint, hit via .../run or .../runsync): the worker calls
handler(**job_input), so the request's input keys must match the handler's parameter
names — def transcribe(input_data: dict) wants {"input": {"input_data": {...}}}, and
def read(input: dict) wants {"input": {"input": {...}}}. A mismatch fails with
got an unexpected keyword argument …. Use **kwargs if the handler ignores the payload.
- Never send an empty
input. A QB request with {"input": {}} is rejected by the
worker SDK as Job has missing field(s): id or input — always include at least one key.
- Context: the flash client (
ep.runsync(x), api.post(...)) hides the spreading, so this
only bites raw HTTP/external callers (mismatch behavior verified 2026-07-10 via worker logs).
See Autonomous Dev Loop.
- Load a model once per worker (not per call) -- for real inference use a class
@Endpoint whose __init__ loads the model once per worker (see reference/patterns.md → Loading ML models). In function-form, reconcile with #1 by caching in a module global inside the body so it works under both flash dev and deploy:
global _MODEL
try: _MODEL
except NameError: _MODEL = load_model()
- Native CUDA libs go in
dependencies=[] too -- e.g. CTranslate2/faster-whisper needs nvidia-cublas-cu12 + nvidia-cudnn-cu12 or it silently falls back to CPU. Add them alongside the Python package.
- Silent 401 auth failure -- a set
RUNPOD_API_KEY env var overrides the flash login token, so a bad/expired key wins. The failure is quiet: provisioning logs GraphQL request failed: 401, but flash dev still prints its normal ready line ("failed endpoints deploy on-demand"), so it looks healthy. When endpoints fail to provision:
- Check the provisioning log for
GraphQL request failed: 401.
- Verify the current key independently:
curl -s -o /dev/null -w '%{http_code}' https://rest.runpod.io/v1/endpoints -H "Authorization: Bearer $RUNPOD_API_KEY" (200 = good, 401 = bad).
- Fix it:
unset RUNPOD_API_KEY to fall back to the flash login token, or export a valid key.
system_dependencies= adds to cold start -- apt packages (e.g. ["ffmpeg", "espeak-ng"]) install on the worker before first use, so the initial call is slower (on top of any model download); warm calls are unaffected.
- Teardown a deployed app with
flash app delete <app> -- flash undeploy list may show "no endpoints" for an app that is deployed and serving; flash app delete (or runpodctl serverless delete <id>) reliably removes it.
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