Versatile JavaScript animation engine for DOM, CSS, SVG, and JavaScript objects. Use when creating timeline-based animations, stagger effects, SVG morphing, keyframe sequences, or complex choreographed animations. Triggers on tasks involving Anime.js, timeline animations, staggered sequences, SVG path animations, morphing, or multi-step animation choreography. Alternative to GSAP for SVG-heavy animations and React-independent projects.
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Versatile JavaScript animation engine for DOM, CSS, SVG, and JavaScript objects. Use when creating timeline-based animations, stagger effects, SVG morphing, keyframe sequences, or complex choreographed animations. Triggers on tasks involving Anime.js, timeline animations, staggered sequences, SVG path animations, morphing, or multi-step animation choreography. Alternative to GSAP for SVG-heavy animations and React-independent projects.
cluster
creative-frontend
version
1.0.0
Anime.js
Lightweight JavaScript animation library with powerful timeline and stagger capabilities for web animations.
Overview
Anime.js (pronounced "Anime JS") is a versatile animation engine that works with DOM elements, CSS properties, SVG attributes, and JavaScript objects. Unlike React-specific libraries, Anime.js works with vanilla JavaScript and any framework.
When to use this skill:
Timeline-based animation sequences with precise choreography
Staggered animations across multiple elements
SVG path morphing and drawing animations
Keyframe animations with percentage-based timing
Framework-agnostic animation (works with React, Vue, vanilla JS)
// ❌ Avoid: Animating 1000+ elementsanime({ targets: '.many-items', translateX: 250 }) // 1000+ elements// ✅ Better: Use CSS animations for large sets// Or reduce element count with virtualization
5. Incorrect Timeline Timing
// ❌ Wrong: Missing offset operator
.add({ targets: '.el2' }, '500') // Treated as absolute time// ✅ Correct: Use relative operators
.add({ targets: '.el2' }, '-=500') // Relative to previous
.add({ targets: '.el3' }, '+=200') // Relative to previous
6. Overusing Loop
// ❌ Avoid: Infinite loops drain batteryanime({
targets: '.element',
rotate: '1turn',
loop: true,
duration: 1000
})
// ✅ Better: Use CSS animations for infinite loops
@keyframes rotate {
from { transform: rotate(0deg); }
to { transform: rotate(360deg); }
}
react-spring-physics - Physics-based spring animations
lightweight-3d-effects - Simple 3D effects (Zdog, Vanta.js)
Anime.js vs GSAP: Use Anime.js for SVG-heavy animations, simpler projects, or when bundle size matters. Use GSAP for complex scroll-driven experiences, advanced timelines, and professional-grade control.
Anime.js vs Framer Motion: Use Anime.js for framework-agnostic projects or when working outside React. Use Framer Motion for React-specific declarative animations with gesture integration.