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Sighthesia
Profil créateur GitHub

Sighthesia

Vue par dépôt de 41 skills collectés dans 4 dépôts GitHub.

skills collectés
41
dépôts
4
mis à jour
2026-07-12
explorateur de dépôts

Dépôts et skills représentatifs

socratic-clarification
Spécialistes en gestion de projets

Use when the user proposes a need, request, feature, design/refactor, bug report, symptom, phenomenon, vague correction, or expected-vs-actual mismatch before implementation. This is the second-priority skill after using-just-demand, including when a conversation pivots from ordinary Q&A to a concrete request, bug, or correction.

2026-07-10
using-just-demand
Spécialistes en gestion de projets

Load this skill first for repo work so the correct just-demand routing rules are applied before other workflow skills.

2026-07-10
just-demand-execution
Autres occupations informatiques

Use when a formal work item is ready to execute, when dispatching just-demand-researcher, just-demand-coder, just-demand-tester, or just-demand-advisor subagents, or when building context for focused execution.

2026-06-30
just-demand-intake
Autres occupations informatiques

Use when the user proposes a new goal, feature, bugfix, design, refactor, research item, UI request, or any unclear work that may become a formal work item. Shapes work into task-ready intake after socratic-clarification has handled requests, bugs, pivots from ordinary Q&A, and other material uncertainty.

2026-06-30
just-demand-verification
Autres occupations informatiques

Use after implementation, after just-demand-tester output, when verification fails, when the user gives correction feedback, or before claiming a workflow task is done.

2026-06-30
just-demand-execution
Autres occupations informatiques

Use when a formal work item is ready to execute, when dispatching just-demand-researcher, just-demand-coder, just-demand-tester, or just-demand-advisor subagents, or when building context for focused execution.

2026-06-26
just-demand-intake
Autres occupations informatiques

Use when the user proposes a new goal, feature, bugfix, design, refactor, research item, UI request, or any unclear work that may become a formal work item. Shapes work into task-ready intake after socratic-clarification has handled requests, bugs, pivots from ordinary Q&A, and other material uncertainty.

2026-06-26
just-demand-verification
Autres occupations informatiques

Use after implementation, after just-demand-tester output, when verification fails, when the user gives correction feedback, or before claiming a workflow task is done.

2026-06-26
Affichage des 8 principaux skills collectés sur 22 dans ce dépôt.
glass-liquid-design
Concepteurs web et d'interfaces numériques

Apply the project's high-priority motion contract and Glass Liquid visual language for QML/Quickshell UI. Use when designing or modifying QML visual components, PanelWindow surfaces, popups, islands, overlays, layout transitions, animations, states, or interaction feedback.

2026-07-12
dockzone-host-detail-overlay
Développeurs de logiciels

Keep dockzone-hosted hover details from changing host body or ear geometry. Use when a bar widget detail popup shifts a dockzone, pushes an attached ear offscreen, is clipped after decoupling, or needs a non-layout overlay viewport.

2026-07-11
per-frame-surface-resize-jank
Développeurs de logiciels

Use when an expand/collapse/grow/shrink animation stutters or drops frames even though per-frame CPU/GPU work looks cheap. Applies when the animated size is driven into a costly-to-commit boundary every frame — a top-level/layer-shell/OS window, a compositor input/blur/visible region, a cross-process or protocol-committed surface, or a per-frame rebuild of a large model/object graph. Covers the fix (fixed outer container, animate inner content) and a frame-delta bisection method to locate the offending per-frame commit.

2026-07-07
reveal-before-clip
Concepteurs web et d'interfaces numériques

Use when content inside an expanding/contracting surface (dockzone, island, drawer, menu) overflows or reads as harshly cut during the host's grow/shrink. Drive content reveal (opacity, slide, anchor edge) from the host's reveal progress before relying on a clip mask.

2026-07-07
first-batch-cold-path-prewarm
Développeurs de logiciels

Use when a search, picker, launcher, clipboard, or results list only stutters on the first large match/open, then becomes smooth on subsequent runs. Applies when the dominant cost is cold delegate/icon/text/layout initialization rather than steady-state filtering or GPU work. Fix by prewarming a small representative first batch without changing search semantics or list structure.

2026-07-06
reactive-measurement-layout-debugging
Développeurs de logiciels

Use when diagnosing or fixing UI layout bugs where measured, preferred, target, actual, animated, or clipped sizes diverge. Applies to QML, React, native UI, and other reactive layout systems, especially when content is clipped even though the theoretical max size is large enough.

2026-06-26
visual-transition-rules
Développeurs de logiciels

Load when adjusting QML visual styles, colors, radii, opacity, blur, shadows, spacing, scale, or related presentation variables. Enforces project-wide transition rules for perceptible style changes.

2026-06-24
multi-instance-focus-ownership
Développeurs de logiciels

Use when a text field, search box, or editable control works the first time but stops accepting input on reopen, page switch, or second mount because multiple live instances, wrappers, or lifecycle hooks compete for focus. Applies when hover and pointer are fine but keyboard input goes to the wrong instance or nowhere. Not for pointer starvation from overlapping layers; use `overlay-pointer-event-starvation`. Not for visible-owner migrations that break rendering/editing/geometry together; use `surface-owner-split-debugging`.

2026-06-18
Affichage des 8 principaux skills collectés sur 13 dans ce dépôt.
4 dépôts affichés sur 4
Tous les dépôts sont affichés