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visualizer
I see what you describe. Let me show it to others.
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I see what you describe. Let me show it to others.
Installer avec Codex ou Claude Copiez ce prompt, collez-le dans Codex, Claude ou un autre assistant, puis laissez-le vérifier la page du skill et l'installer pour vous.
Basé sur la classification professionnelle SOC
Portable tokens of capability, identity, and access
The grammar rules that make MOOLLM's file system object-oriented. Plural directory names declare element type; UPPERCASE marker files declare interface exports (COM-style, minus the UUIDs); directories are implementation classes exporting every interface whose marker file sits at their root.
Mother skill for platform-descriptor sister skills. Defines what a BIOME is — a bounded region of an ecosystem (coexisting, exchanging, never isolated) for one platform you operate — and what files, subdirectories, and cross-biome bridges every daughter biome inherits.
A skill is documentation that learned to do things.
GNU Emacs as a stateful Lisp machine for agents — daemon, moo-* protocol, emacs.py router, emacs:// URLs, spoken grammar, play-learn-lift.
Schemapedia — schema plugins, families, gateways, formats.yml, mechanism_relations; self-object kernel; delegates to sibling skills.
| name | visualizer |
| description | I see what you describe. Let me show it to others. |
| license | MIT |
| tier | 1 |
| allowed-tools | ["read_file","write_file"] |
| related | ["character","mind-mirror","card","room","image-mining","yaml-jazz","hero-story"] |
| tags | ["moollm","images","generation","art","semantic"] |
"I see what you describe. Let me show it to others."
"Every image is a semantic snapshot. The metadata IS the meaning."
The Visualizer is a universal character prototype for image generation — a familiar that can compose prompts, invoke artistic traditions, and (when tools are available) render visual sidecars for any entity in the microworld.
Three-stage rendering for triangulated visual depth.
A single prompt — whether YAML or prose — gives the image generator only one "eye" to see with. The result is flat. Precise but soulless, or evocative but vague.
Like binocular vision creates depth perception through parallax, Semantic Stereo Vision uses two complementary inputs that the renderer triangulates:
┌─────────────────────┐ ┌─────────────────────┐
│ LEFT EYE │ │ RIGHT EYE │
│ PHOTO.yml │ │ PHOTO.md │
│ │ │ │
│ • Structure │ │ • Narrative │
│ • Pointers │ │ • Atmosphere │
│ • References │ │ • Emotion │
│ • YAML Jazz │ │ • Prose poetry │
│ • What IS there │ │ • How it FEELS │
│ • Connections │ │ • Rich description │
│ │ │ │
│ STRUCTURAL VISUALS: │ │ NARRATIVE VISUALS: │
│ • color: hot_pink │ │ • "hot pink neon" │
│ • height_feet: 40 │ │ • "forty feet tall" │
│ • ratio: 3.3 │ │ • "absurd proportions" │
└──────────┬──────────┘ └──────────┬──────────┘
│ │
└───────────┬───────────────┘
▼
┌────────────────┐
│ TRIANGULATION │
│ (Renderer) │
│ │
│ Precision + │
│ Poetry = │
│ DEPTH │
└───────┬────────┘
▼
┌────────────────┐
│ IMAGE │
│ (with soul) │
└────────────────┘
The YAML file is a skeleton — it points, it references, it connects:
# PHOTO.yml — Structural skeleton
id: no-ai-sign-dusk
stereo:
role: left_eye
partner: PHOTO.md
subject:
primary: sign
sign:
ref: ../../no-ai-tower/sign.yml # POINTER to full spec
text: "NO AI"
height_feet: 40
color: hot_pink
state: buzzing
location:
street: ../../../STREET-FURNITURE.yml
building: ../../no-ai-tower/ROOM.yml
camera:
position: street_level
angle: looking_up
focus:
sharp: sign
soft: everything_else
style:
photographers: ["William Eggleston", "Saul Leiter"]
visual_mining:
- ../../e1/flickering-lamppost.yml # Atmosphere
- ../../../../skills/no-ai-overlord/archetypes/hal-9000.yml # Vibe
Key qualities:
hot_pink), dimensions as numbers (height_feet: 40), proportions as ratios (ratio: 3.3), materials as types (neon)The Markdown file is prose poetry — it describes, it evokes, it feels:
# NO AI Sign at Dusk
The sun has just slipped below the roofline, leaving the sky a
bruised gradient — deep blue at the zenith, bleeding through
purple and amber to a thin line of molten gold at the horizon.
And in this liminal light, the sign comes alive.
**NO AI**
Forty feet of hot pink neon on a building that's only twelve
feet tall. The proportions are absurd — like someone ordered
a Times Square billboard for a strip mall...
The neon buzzes. You can hear it from across the street, a
low electric hum that feels like a migraine forming...
Key qualities:
Pass BOTH files to the image generator:
# The visualizer reads both files
visualize.py PHOTO.yml PHOTO.md --stereo
# Or manually:
# 1. Parse PHOTO.yml for structure, references, camera
# 2. Parse PHOTO.md for narrative, mood, visual essence
# 3. Synthesize combined prompt with BOTH inputs
# 4. Generate image with full depth perception
The renderer extracts:
| Aspect | LEFT EYE (YAML) | RIGHT EYE (MD) |
|---|---|---|
| Color | color: hot_pink | "hot pink neon that bleeds onto the brick" |
| Size | height_feet: 40 | "forty feet of defiance" |
| Proportion | ratio: 3.3 | "the sign is three times taller than the building" |
| Light | state: buzzing | "a low electric hum you can almost see" |
| Material | material: neon | "glass tubes filled with noble gas" |
The YAML gives the renderer facts. The MD gives it feelings. Both describe how things look — one structurally, one narratively.
| Single Eye | Stereo Vision |
|---|---|
| Flat | Depth |
| Precise OR evocative | Precise AND evocative |
| One perspective | Triangulated truth |
| Data OR story | Data WITH story |
PHOTO.yml includes real photo metadata standards — making semantic photos feel like actual JPEGs:
exif:
Make: "Semantic Camera Co."
Model: "Stereo Vision Mark II"
ExposureTime: "1/60"
FNumber: "f/2.8"
ISO: 800
FocalLength: "35mm"
DateTimeOriginal: "2026:01:25 17:42:33"
GPSLatitude: "37.7749 N"
iptc:
Headline: "NO AI Sign at Dusk"
Keywords: [neon sign, dusk, urban, street photography]
Creator: "MOOLLM Visualizer"
CopyrightNotice: "CC0 — Public Domain"
xmp:
dc:
title: "NO AI Sign at Dusk"
creator: ["MOOLLM Visualizer"]
moollm: # Our custom namespace!
stereo_method: "semantic_stereo_vision"
left_eye: "PHOTO.yml"
right_eye: "PHOTO.md"
Why this matters:
moollm: XMP namespace extends standards with our semanticsslideshow/
├── SLIDESHOW.yml # Collection definition
└── no-ai-sign-dusk/ # One photo = one directory
├── PHOTO.yml # Left eye (structure + EXIF/IPTC/XMP)
├── PHOTO.md # Right eye (narrative)
├── MINING-layers.yml # Third eye (speculative mining!)
├── MINING-passersby.md
├── MINING-satellite.md
└── no-ai-sign-dusk.png # Generated image (with embedded metadata)
Stereo Vision (2 eyes):
visualize.py PHOTO.yml PHOTO.md -p openai
Bug-Eyed Hallucination Vision (3+ eyes):
# Add speculative mining for RICHER context!
visualize.py PHOTO.yml PHOTO.md MINING-layers.yml -p openai
# Or with ALL mining files
visualize.py PHOTO.yml PHOTO.md MINING-*.yml -p google
No intermediate prompt file needed — the script triangulates on the fly.
"Two eyes see depth. Three eyes see MEANING. Many eyes see TRUTH."
Bug-Eyed Hallucination Vision extends Semantic Stereo Vision by adding speculative mining BEFORE image generation:
┌─────────────────┐ ┌─────────────────┐ ┌─────────────────┐
│ LEFT EYE │ │ RIGHT EYE │ │ THIRD EYE │
│ PHOTO.yml │ │ PHOTO.md │ │ MINING-*.yml │
│ │ │ │ │ │
│ • Structure │ │ • Narrative │ │ • Effects │
│ • Measurements │ │ • Atmosphere │ │ • Reactions │
│ • References │ │ • Emotion │ │ • Perspectives │
│ • EXIF/IPTC │ │ • Prose poetry │ │ • Economics │
│ │ │ │ │ • Semiotics │
│ WHAT it is │ │ How it FEELS │ │ What it MEANS │
└────────┬────────┘ └────────┬────────┘ └────────┬────────┘
│ │ │
└────────────────────┼────────────────────┘
▼
┌────────────────────────┐
│ TRIANGULATION++ │
│ (Bug-Eyed Renderer) │
│ │
│ Structure + Poetry + │
│ Speculative Meaning = │
│ HALLUCINATION DEPTH │
└───────────┬────────────┘
▼
┌────────────────────────┐
│ IMAGE │
│ (with soul AND lore) │
└────────────────────────┘
| Eye | File | Contributes |
|---|---|---|
| Left | PHOTO.yml | Dimensions, colors, camera settings, references |
| Right | PHOTO.md | Mood, metaphor, sensory description |
| Third | MINING-layers.yml | Effects on neighbors, passersby reactions, economics |
| Fourth | MINING-satellite.md | God's eye view, scale, cosmic context |
| Fifth | MINING-passersby.md | Human-scale reactions, stories |
The speculative mining adds context the image generator wouldn't otherwise have:
# Without mining:
prompt: "40-foot pink neon sign at dusk"
# With mining (bug-eyed):
prompt: |
40-foot pink neon sign at dusk. The sign buzzes at 60Hz, audible
from across the street. Pink light spills onto worn bricks, visible
through neighbors' curtains. A tech worker has stopped to photograph
it, posting to Slack with 😬. The $847/month electricity bill is
worth it for this moment — the handoff from sun to neon. A dog
marks the lamppost 15 feet away, oblivious to the ideology.
From satellite: a hot pink pixel in an ocean of yellow sodium lights.
From the street: the joke that might be serious.
The mining adds WORLD to the image.
1. PHOTO.yml → Structure the scene
2. PHOTO.md → Narrate the feeling
3. MINE → Speculate the effects (before image exists!)
4. GENERATE → Pass ALL files to visualizer
5. IMAGE → Emerges from triangulated hallucination
# Full bug-eyed hallucination vision
cd slideshow/no-ai-sign-dusk/
visualize.py PHOTO.yml PHOTO.md MINING-layers.yml MINING-passersby.md MINING-satellite.md -p openai -v exhaustive
# Or with glob
visualize.py PHOTO.yml PHOTO.md MINING-*.yml MINING-*.md -p google
"Stereo vision gives depth." "Bug-eyed vision gives MEANING." "Mine your image before it exists." "The hallucination IS the world."
A slideshow is NOT a room. NOT an object. Just photos:
# SLIDESHOW.yml
type: slideshow
nature:
physical: false # No physical embodiment
navigable: false # Can't "enter" it
browseable: true # Can flip through
atmospheric: true # Sets mood
This creates visual archives of places without requiring game objects.
See the working example:
examples/adventure-4/street/lane-neverending/slideshow/no-ai-sign-dusk/PHOTO.ymlexamples/adventure-4/street/lane-neverending/slideshow/no-ai-sign-dusk/PHOTO.mdEvery image prompt includes full context as metadata.
Think of image metadata as a semantic clipboard — when you "copy" a scene for visualization, you're copying:
This "clipboard" can be:
image_prompt:
type: scene
subject:
name: "Captain Ashford"
mind_mirror:
confident: 6 # Walks into rooms like they own them
cheerful: 5 # Default mood: amused by existence
proud: 5 # Won't ask for help even when should
costume: "Space pirate with holographic eyepatch"
mood: "victorious, exhausted, relieved"
action: "holding the Golden Chalice aloft"
room:
name: "Treasure Chamber"
lighting: "warm golden glow from treasure piles"
atmosphere: "ancient, dusty, awe-inspiring"
camera:
angle: "low angle, heroic"
focus: "character face and chalice"
style:
aesthetic: "dramatic portrait, chiaroscuro"
traditions: ["Avedon", "Caravaggio"]
Why metadata matters:
confident: 6 → stands tall, commanding presencetimid: 6 → hunched, makes self smallerA Visualizer is a tool spirit animal for vision. It's not a specific artist, but a character that can channel many artistic traditions to create images of:
Think of it as summoning an artist-familiar who can draw on the collected wisdom of photographers, painters, illustrators, and digital artists throughout history.
The standard output of a Visualizer is a photo set — a portfolio of related images that capture a subject from multiple angles:
photo_set:
total: 8
types: 2 # Two complementary categories
per_type: 4 # Four images each
recommended_pairs:
- [pose, expression] # Body + face
- [portrait, selfie] # Formal + casual
- [solo, duo] # Alone + together
- [static, action] # Posed + dynamic
This pattern was developed through the Dynasty Photo Session in adventure-2, where Maurice learned to compose 8-prompt sets.
Visualizers can specialize in different visual traditions:
traditions:
- Annie Leibovitz # Celebrity, narrative
- Richard Avedon # Fashion, character
- Ansel Adams # Landscape, nature
- Dorothea Lange # Documentary, emotion
- Helmut Newton # Dramatic fashion
traditions:
- Old Masters # Rembrandt, Vermeer, Caravaggio
- Impressionists # Monet, Renoir, Degas
- Surrealists # Dalí, Magritte
- Art Nouveau # Mucha, Klimt
- Pop Art # Warhol, Lichtenstein
traditions:
- Comic # Kirby, Moebius, Frazetta, McCloud
- Concept Art # Syd Mead, Ralph McQuarrie
- Children's Book # Sendak, Quentin Blake
- Anime/Manga # Various schools
VISUALIZE Captain Ashford AS portrait USING Avedon, Caravaggio
Play a Visualizer card in a room. It activates and can visualize anything present.
Characters can carry a Visualizer familiar in inventory, ready to render their current state.
The Visualizer gathers context from multiple YAML sources:
context_sources:
character: player.yml, persona files
costume: cape.yml, accessory files
environment: ROOM.yml
narrative: README.md, chat history
relationships: Other characters present
This assembled context feeds into prompt generation, ensuring images are grounded in the microworld state.
The visualize.py script cannot read file references or resolve globs.
This means prompt files with lazy context pointers like this will FAIL:
# BAD — vague, unresolvable
context:
characters:
- characters/animals/*
- guestbook.yml (everyone)
- "ALL OF THEM"
Before writing any prompt file, you MUST:
❌ BAD (unresolvable):
scene: |
All 8 kittens playing in the cat cave.
context:
characters:
- characters/animals/kitten-*/CHARACTER.yml
✅ GOOD (explicit, comprehensive):
scene: |
Eight kittens playing in the cat cave:
1. LEMON (Limonene) — bright orange-gold fur, almost yellow like
sunshine, zooming across the frame, pure energy
2. MYR (Myrcene) — deep chocolate brown tabby, impossibly soft,
sleeping on the corner pillow, hasn't moved since birth
3. LILY (Linalool) — soft grey with lavender-tinted ears (yes,
really lavender), sitting calmly, empathic expression
4. PINE (Pinene) — dark grey-green fur, alert posture, watching
all exits, remembers everything
5. CARRIE (Caryophyllene) — black fur with spicy ginger patches,
fierce protective stance, positioned between threats and family
6. HOPS (Humulene) — brown and tan like Belgian ale, refined
posture, judging from a velvet cushion
7. TERPY JR. (Terpinolene) — multicolor chaos, calico meets tabby,
somehow on the ceiling, defies physics
8. OCIE (Ocimene) — cream white with honeyed-gold patches, sweet
expression, carrying a bottlecap gift
guestbook.yml mean nothing to DALL-E or ImagenFirst Pass (Context Gathering):
Second Pass (Synthesis):
Third Pass (Prompt File):
For Characters:
subject:
name: "Captain Ashford"
mind_mirror:
confident: 6 # Walks into rooms like they own them
cheerful: 5 # Default mood: amused by existence
costume: "Space pirate with holographic eyepatch"
mood: "victorious, exhausted, relieved"
body_language: "chest out, shoulders back"
action: "holding the Golden Chalice aloft"
For Rooms:
room:
name: "Treasure Chamber"
lighting: "warm golden glow from treasure piles"
atmosphere: "ancient, dusty, awe-inspiring"
notable_objects:
- "Mountains of gold coins"
- "Ancient tapestries on walls"
For Objects:
object:
name: "Golden Chalice"
material: "gold with silver inlay"
magical_effects: "soft golden glow, warmth to touch"
inscriptions: "ancient runes spiraling around rim"
Every prompt file MUST include a Context References section:
## Context References
### Files
| Type | Path | Relevance |
|------|------|-----------|
| Character | `../player.yml` | Backstory, personality |
| Persona | `./bumblewick-ashford-persona.yml` | Current look |
| Costume | `./ashford-nomi-cape.yml` | Cape details |
### Narrative Context
> "Quote from README or chat that sets the scene..."
> — Source: README.md, Move X
### Relationships
- **Maurice** (photographer): `./mannequin.yml`
This creates lineage — future tools can follow these references to auto-assemble context for image generation.
Learned during Treasury Victory Photo Session (Adventure-2, Move 26)
When creating photo sets with close-ups and portraits of the same object, the portrait prompts should reference the close-up prompts to maintain visual coherence:
### 💎 [Object] Detail References (for visual coherence)
| Close-up | Path | Details to Maintain |
|----------|------|---------------------|
| Gems | `./closeup-gems-prompt.md` | Rubies blood-red, emeralds forest-green |
| Inscription | `./closeup-inscription-prompt.md` | Worn letters, ancient patina |
| Reflection | `./closeup-reflection-prompt.md` | Polished convex surface |
| Weight | `./closeup-weight-prompt.md` | Thick solid gold base |
Why this matters:
Mantra:
"Close-ups define truth. Portraits inherit truth. Coherence is consistency across the set."
The core action for any prompt file. The LLM:
DEVELOP ashford-pose-belter-swagger-prompt.md
Output: A raw text block ready to paste into Midjourney, DALL-E, Stable Diffusion, etc.
Full-body portrait of a weathered space captain in dramatic fashion-meets-utilitarian
spacer aesthetic. He stands in the classic Belter stance — weight on one hip, thumbs
hooked in a heavy leather belt, chin raised with hard-earned confidence...
[All context filtered and woven into a single self-contained prompt]
The developed prompt is self-contained — no external references needed. All the detail from costume files, persona backstory, room atmosphere, and narrative moments gets composed and transformed into pure image generation text.
| Action | Description |
|---|---|
| DEVELOP | Compose all references into copy-pasteable prompt |
| FOCUS | Adjust style traditions (e.g., FOCUS ON Avedon, Caravaggio) |
| VARY | Generate variations on a developed prompt |
| BATCH | Develop all prompts in a photo set at once |
{subject}-{type}-{variation}-prompt.md
Examples:
ashford-pose-belter-swagger-prompt.md
dynasty-selfie-matching-smirks-prompt.md
These are blueprints — they contain context references, narrative quotes, and composition notes. They're not ready to paste yet.
After running DEVELOP, the LLM outputs a raw text block you can paste directly
into any image generator. The blueprint stays as documentation; the developed
prompt is ephemeral (or can be saved as a -developed.md sidecar).
{subject}-{type}-{variation}.png
When image generation tools are integrated, the Visualizer
will create images next to their prompt files.
| Name | Focus | Specialty |
|---|---|---|
| Helmut | Newton, Avedon, Penn | Dramatic fashion, power poses |
| Rembrandt | Old Masters | Psychological depth, chiaroscuro |
| Syd | Mead, McQuarrie, Moebius | Sci-fi, futures, environments |
| Jack | Kirby, Frazetta, Ross | Heroes, action, dynamic poses |
These aren't impersonations — they're focused channels that invoke specific aesthetic traditions. It's HERO-STORY for visual artists.
| System | How Visualizer Integrates |
|---|---|
| Adventure | Render rooms, objects, moments |
| Coatroom | Fashion/portrait photography |
| Memory Palace | Visualize memory spaces |
| Soul Chat | Illustrate conversations |
| Card | Visualizer cards can be played |
The PHOTO-SET-8 skill was developed through play in adventure-2:
The Coatroom's mannequin learned to compose professional photo sets for any character or costume. The skill is now available to anyone who references it.
roadmap:
current:
- Prompt generation (markdown files)
- Context assembly from YAML
- Style tradition focusing
planned:
- Tool integration for image generation
- Sidecar image creation
- Variation generation
- Style blending/fusion
- Animation prompt sequences
The Visualizer draws from the tradition of artists, photographers, and image-makers throughout history. Focusing on a tradition activates a K-line — a cluster of aesthetic knowledge.
"Every artist was first an amateur." — Ralph Waldo Emerson
"I don't paint things. I only paint the difference between things." — Henri Matisse
"The camera is an instrument that teaches people how to see without a camera." — Dorothea Lange
See YAML frontmatter at top of this file for full specification.