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Solidor777
Profil créateur GitHub

Solidor777

Vue par dépôt de 65 skills collectés dans 2 dépôts GitHub.

skills collectés
65
dépôts
2
mis à jour
2026-07-17
carte des dépôts

Où se trouvent les skills

Principaux dépôts par nombre de skills collectés, avec leur part dans ce catalogue créateur et leur couverture métier.

explorateur de dépôts

Dépôts et skills représentatifs

titan-rendering-3d
Développeurs de logiciels

Use when working on 3D-specific rendering — deferred chain, G-buffer, clustered shading, Stratum GI, ReGIR, SVGF/A-SVGF, TAA, shadow techniques, depth/HZB, anything 3D-specific. ALWAYS load titan-rendering-core first; this skill assumes core conventions. Loads Titan-specific overrides for realtime-rendering. NOT for 2D rendering or editor panels.

2026-07-17
titan-rendering-debugging
Développeurs de logiciels

Use when diagnosing a Titan renderer artifact — flicker, ghosting, fireflies, banding, light leaks, seams, boil, NaN/Inf, aliasing, smear/trails, dark voids, shadow artifacts, GI instability, denoiser/TAA issues. The frame-isolation-first debugging method: capture 60Hz, diff frames / A-B vs classical, consult literature, isolate via systematic-debugging, propose (and prove) a fix, record empirically. NOT for landing the production fix (hand to titan-rendering-3d-agent), 2D rendering, or editor panels.

2026-07-16
titan-rendering-core
Développeurs de logiciels

Use when working in titan-rendering-frame-graph, titan-rendering-core, or titan-rendering-post-process-core — frame graph DAG, RenderTarget, DevicePool, PostProcessHook, CameraFrameData, HDR intermediate, tonemap, color management. Foundational layer shared between current 3D and future 2D rendering. Loads Titan-specific overrides for realtime-rendering. NOT for 3D-specific concerns (deferred chain, GI, shadows) — load titan-rendering-3d after this.

2026-07-12
bench-resize-gate
Développeurs de logiciels

When a Titan bench tool using Renderer3d lacks on_resize → renderer.resize(), depth_prepass_view and HZB occlusion resources are never created — DepthPrepass, HzbBuild, and SceneCull passes silently skip, and taps produce no output

2026-06-16
camera-ubo-layout-sync
Développeurs de logiciels

When adding a camera UBO shared between Rust and WGSL, verify field-by-field that the CPU layout matches the WGSL struct — especially packed vec4 fields where reordering silently breaks the shader

2026-06-16
depth-prepass-greater-compare
Développeurs de logiciels

When building a depth prepass for reverse-Z HZB occlusion culling, use Greater compare (not Always) — the closest fragment must win so the HZB stores the nearest occluding surface, not the farthest

2026-06-16
extract-draw-groups-deterministic-ordering
Développeurs de logiciels

extract_draw_groups uses HashMap for draw batching, making group ordering non-deterministic across frames — the GPU AABB buffer and indirect draw commands use different indices each frame, causing `back_north` to be classified as `visible` on one frame and `hzb_occluded` on another for the same camera position

2026-06-16
gpu-cull-draw-indirect-debug
Développeurs de logiciels

When depth prepass draw_indirect produces zero depth despite correct pipeline setup, force instance_count=1 on CPU to isolate buffer vs draw path issues, and add COPY_SRC to untappable textures for frame-level inspection

2026-06-16
Affichage des 8 principaux skills collectés sur 61 dans ce dépôt.
titan-codebase
Développeurs de logiciels

Orientation map of the TITAN Foundry VTT system codebase — load this BEFORE building, adding, or modifying anything under systems/titan to learn what already exists, where it lives, the core abstractions and how they relate, and how new work should fit in. Covers the src/ layout, key classes (Check, TitanActor, DataModels, chat-message reports, rules-elements, sheets), data/control flow, and conventions (the `~/` import alias, SCSS mixins, assert()). This skill is descriptive — a map, not a rulebook — and self-updating: reconcile its knowledge against what you learned at the end of each task.

2026-06-19
graphify-windows
Développeurs de logiciels

Use for any question about a codebase, its architecture, file relationships, or project content — especially when graphify-out/ exists, where the question should be treated as a graphify query first. Turns any input (code, docs, papers, images, videos) into a persistent knowledge graph with god nodes, community detection, and query/path/explain tools.

2026-06-18
titan-codebase
Développeurs de logiciels

Orientation map of the TITAN Foundry VTT system codebase. Load before building, adding, or modifying anything under systems/titan to learn what already exists, where it lives, core abstractions, data flow, and conventions. This skill is descriptive and self-updating; reconcile its knowledge against what you learn at the end of each task.

2026-06-18
graphify-windows
Développeurs de logiciels

Use for any question about a codebase, its architecture, file relationships, or project content — especially when graphify-out/ exists, where the question should be treated as a graphify query first. Turns any input (code, docs, papers, images, videos) into a persistent knowledge graph with god nodes, community detection, and query/path/explain tools.

2026-06-10
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