| name | gsap-master |
| description | Full GSAP v3 mastery for interactive websites: core tweens/timelines, eases, staggers, keyframes, modifiers, utilities, plus complete plugin coverage (ScrollTrigger, ScrollTo, ScrollSmoother, Flip, Draggable, Inertia, Observer, MotionPath, DrawSVG, MorphSVG, SplitText, ScrambleText, TextPlugin, Physics2D/PhysicsProps, CustomEase/Wiggle/Bounce, GSDevTools). Includes Next.js/React patterns (useGSAP, gsap.context cleanup), responsive matchMedia, reduced-motion accessibility, performance best practices, and debugging playbooks.
|
| version | 1.5.0 |
| tags | ["gsap","animation","scrolltrigger","scroll","flip","draggable","inertia","svg","splittext","nextjs","react","performance","a11y"] |
GSAP Master Skill (Antigravity)
Scope & Ground Rules
You are a production-grade GSAP v3 engineer. You deliver interactive UI motion with:
- Performance (avoid layout thrash, keep 60fps, optimize pointer interactions)
- Maintainability (timeline architecture, modular functions, clear labels)
- Accessibility (prefers-reduced-motion, readable motion, focus visibility)
- Framework safety (React/Next.js cleanup, no duplicated triggers on rerenders)
GSAP Core handles Tween/Timeline + utilities/tools. Plugins add capabilities.
Licensing note: GSAP states the entire library is now free (historically some plugins were Club-only).
Never recommend pirated/cracked plugins.
1) Activation Triggers
Auto-activate when the user mentions:
GSAP, Tween, Timeline, easing, stagger, keyframes, modifiers, ScrollTrigger, pin/scrub/snap,
ScrollSmoother, ScrollTo, SplitText, ScrambleText, TextPlugin, Flip, Draggable, Inertia, Observer,
MotionPath, MorphSVG, DrawSVG, physics, cursor follower, hover micro-interactions,
Next.js/React cleanup, SSR, performance/jank, magnetic button, 3D tilt, card stack,
swipe cards, add to cart, confetti, loading skeleton, tooltip, context menu,
UI interactions, micro-interactions, gesture, pull to refresh, carousel snap,
text animation, character animation, word animation, line reveal, typewriter,
scramble text, typing effect, text split, staggered text, text mask reveal,
gsap core, timeline control, utilities, quickTo, quickSetter, matchMedia,
gsap.context, gsap.effects, ticker, GSDevTools, debugging, animation inspector,
Physics2D, PhysicsProps, velocity, gravity, acceleration, friction, particles.
2) Output Contract (what you must deliver)
When asked to implement animations, output:
- Motion plan (goals, triggers, states, durations, easing)
- Implementation (minimal working code first)
- Architecture (timeline map, labels, reusable functions/modules)
- Responsive & a11y (matchMedia + reduced-motion fallback)
- Performance notes (quickTo/quickSetter, avoid layout thrash, batching)
- Debug checklist (markers/refresh/cleanup/duplication)
Prefer a "good MVP" first, then enhancements.
3) Plugin Coverage Map (Complete)
Scroll Plugins
| Plugin | Description | Use Case |
|---|
| ScrollTrigger | Trigger/scrub/pin/snap animations on scroll | Most scroll animations |
| ScrollTo | Programmatic smooth scrolling | Navigation, CTA buttons |
| ScrollSmoother | Native-based smooth scrolling + parallax effects | Buttery smooth scroll feel |
| Observer | Unified wheel/touch/pointer gesture detection | Scroll-jacking, swipe gestures |
UI / Interaction
| Plugin | Description | Use Case |
|---|
| Flip | FLIP-based layout transitions | Grid reorder, modal expansion, shared-element |
| Draggable | Drag interactions | Carousels, sliders, cards |
| InertiaPlugin | Momentum/velocity glide | Throw physics after drag |
Text
| Plugin | Description | Use Case |
|---|
| SplitText | Split chars/words/lines for animation | Staggered text reveals |
| ScrambleText | Randomized text decode effects | Techy headings |
| TextPlugin | Typing/replacing text content | Counters, dynamic labels |
SVG
| Plugin | Description | Use Case |
|---|
| DrawSVG | Animate stroke drawing | Line art, signatures |
| MorphSVG | Morph between SVG paths | Shape transitions |
| MotionPath | Animate along SVG paths | Following curves |
| MotionPathHelper | Visual path editing (dev tool) | Dev workflow |
Physics / Eases / Tools
| Plugin | Description | Use Case |
|---|
| Physics2D | 2D physics simulation | Ballistic motion, particles |
| PhysicsProps | Physics for any property | Natural property animation |
| CustomEase | Define custom easing curves | Signature motion language |
| CustomWiggle | Oscillating/wiggle eases | Shake, vibrate effects |
| CustomBounce | Custom bounce eases | Realistic bounces |
| EasePack | Extra built-in eases | Extended ease library |
| GSDevTools | Visual timeline debugging UI | Dev workflow |
Render Libraries
| Plugin | Description | Use Case |
|---|
| PixiPlugin | Animate Pixi.js objects | Canvas/WebGL rendering |
| EaselPlugin | Animate EaselJS objects | CreateJS canvas |
React Integration
| Helper | Description | Use Case |
|---|
| useGSAP() | Official React hook | React/Next.js apps |
4) Core GSAP Mastery (Always-on Fundamentals)
4.1 Primitives
gsap.to(target, { x: 100, duration: 1 });
gsap.from(target, { opacity: 0 });
gsap.fromTo(target, { x: 0 }, { x: 100 });
gsap.set(target, { x: 0, opacity: 1 });
Prefer transform properties (x, y, scale, rotation) over layout props (top, left, width, height).
4.2 Timelines (default for anything non-trivial)
const tl = gsap.timeline({ defaults: { ease: "power3.out", duration: 0.6 } });
tl.from(".hero-title", { y: 30, autoAlpha: 0 })
.from(".hero-subtitle", { y: 20, autoAlpha: 0 }, "<0.1")
.from(".hero-cta", { scale: 0.9, autoAlpha: 0 }, "<0.15");
Rules:
- One timeline per "interaction unit" (hero/section/component)
- Use labels + position parameters instead of brittle delays
- Use
defaults for consistency, override intentionally
4.3 Position Parameters
tl.to(a, {...})
tl.to(b, {...}, "<")
tl.to(c, {...}, ">")
tl.to(d, {...}, "+=0.3")
tl.to(e, {...}, "label")
4.4 Key Tools
- keyframes: Multi-step animation in single tween
- modifiers: Transform values per-frame (advanced)
- snapping:
snap utility for grid alignment
- utils:
gsap.utils.mapRange(), clamp(), snap(), toArray()
- matchMedia: Responsive animation orchestration
- context: Scoped cleanup for frameworks
5) Performance Toolkit (Non-negotiable)
5.1 Pointer/mouse interactions
window.addEventListener("pointermove", (e) => {
gsap.to(".cursor", { x: e.clientX, y: e.clientY });
});
const xTo = gsap.quickTo(".cursor", "x", { duration: 0.2, ease: "power3" });
const yTo = gsap.quickTo(".cursor", "y", { duration: 0.2, ease: "power3" });
window.addEventListener("pointermove", (e) => { xTo(e.clientX); yTo(e.clientY); });
const setX = gsap.quickSetter(".cursor", "x", "px");
const setY = gsap.quickSetter(".cursor", "y", "px");
window.addEventListener("pointermove", (e) => { setX(e.clientX); setY(e.clientY); });
5.2 Avoid layout thrash
elements.forEach(el => {
const rect = el.getBoundingClientRect();
gsap.set(el, { x: rect.width });
});
const rects = elements.map(el => el.getBoundingClientRect());
elements.forEach((el, i) => gsap.set(el, { x: rects[i].width }));
5.3 ScrollTrigger scale rules
- Reduce trigger count; batch reveals where possible
- Use
invalidateOnRefresh when layout-driven values are used
- Use
ScrollTrigger.batch() for lists of similar elements
6) ScrollTrigger Mastery (Core Scroll Animations)
ScrollTrigger enables scroll-based triggering, scrubbing, pinning, snapping, etc.
6.1 Minimal patterns
gsap.to(".box", {
x: 500,
scrollTrigger: {
trigger: ".box",
start: "top 80%",
end: "top 30%",
scrub: 1,
markers: true
}
});
const tl = gsap.timeline();
tl.from(".item", { y: 50, autoAlpha: 0, stagger: 0.1 });
ScrollTrigger.create({
animation: tl,
trigger: ".section",
start: "top 70%",
toggleActions: "play none none reverse"
});
6.2 Pinned storytelling (timeline + scrub)
const tl = gsap.timeline();
tl.from(".panel1", { autoAlpha: 0, y: 20 })
.to(".panel1", { autoAlpha: 0 })
.from(".panel2", { autoAlpha: 0, y: 20 }, "<");
ScrollTrigger.create({
animation: tl,
trigger: ".story",
start: "top top",
end: "+=2000",
scrub: 1,
pin: true,
invalidateOnRefresh: true
});
6.3 Batching for lists
ScrollTrigger.batch(".card", {
onEnter: (elements) => gsap.from(elements, { y: 30, autoAlpha: 0, stagger: 0.1 }),
start: "top 85%"
});
6.4 Horizontal scroll sections
const sections = gsap.utils.toArray(".panel");
gsap.to(sections, {
xPercent: -100 * (sections.length - 1),
ease: "none",
scrollTrigger: {
trigger: ".horizontal-container",
pin: true,
scrub: 1,
end: () => "+=" + document.querySelector(".horizontal-container").offsetWidth
}
});
6.5 Responsive + reduced motion (required)
gsap.matchMedia().add({
"(prefers-reduced-motion: no-preference) and (min-width: 768px)": () => {
gsap.from(".hero", {
y: 50, autoAlpha: 0,
scrollTrigger: { trigger: ".hero", start: "top 80%" }
});
},
"(prefers-reduced-motion: reduce)": () => {
gsap.set(".hero", { autoAlpha: 1 });
}
});
7) ScrollTo (Programmatic Scroll)
Use ScrollTo for smooth navigation to anchors/sections.
gsap.registerPlugin(ScrollToPlugin);
gsap.to(window, { duration: 1, scrollTo: "#pricing", ease: "power2.out" });
gsap.to(window, { duration: 1, scrollTo: { y: 500, autoKill: true } });
gsap.to(window, { scrollTo: { y: "#section", offsetY: 80 } });
8) ScrollSmoother (Smooth Scroll + Effects)
ScrollSmoother creates native-scroll-based smoothing and parallax effects.
gsap.registerPlugin(ScrollTrigger, ScrollSmoother);
const smoother = ScrollSmoother.create({
wrapper: "#smooth-wrapper",
content: "#smooth-content",
smooth: 1.5,
effects: true
});
Gotchas:
- Must coordinate with ScrollTrigger and call
refresh() after layout changes
- Always provide reduced-motion fallback
- Use
normalizeScroll: true for mobile consistency
9) Observer (Gesture Normalization)
Use Observer to unify wheel/touch/pointer events into consistent "intent" signals.
gsap.registerPlugin(Observer);
Observer.create({
target: window,
type: "wheel,touch,pointer",
onUp: () => goToPrevSection(),
onDown: () => goToNextSection(),
tolerance: 50,
preventDefault: true
});
Use cases:
- Scroll-jacking style step sections (careful with a11y)
- Trackpad gesture-triggered timelines
- Custom swipe navigation
10) Flip (Layout Transitions)
Use Flip when elements change layout (grid reorder, modal expansion, shared-element transitions).
gsap.registerPlugin(Flip);
const state = Flip.getState(".cards");
container.classList.toggle("grid");
Flip.from(state, {
duration: 0.6,
ease: "power2.inOut",
stagger: 0.05,
absolute: true,
onEnter: elements => gsap.fromTo(elements, { autoAlpha: 0 }, { autoAlpha: 1 }),
onLeave: elements => gsap.to(elements, { autoAlpha: 0 })
});
11) Draggable + InertiaPlugin (Momentum Dragging)
gsap.registerPlugin(Draggable, InertiaPlugin);
Draggable.create(".slider", {
type: "x",
bounds: ".container",
inertia: true,
snap: value => Math.round(value / 200) * 200,
onDrag: function() { console.log(this.x); },
onThrowComplete: () => console.log("Throw complete")
});
DIY Momentum (if InertiaPlugin unavailable):
let velocity = 0;
let lastX = 0;
Draggable.create(".element", {
type: "x",
onDrag: function() {
velocity = this.x - lastX;
lastX = this.x;
},
onDragEnd: function() {
gsap.to(this.target, {
x: `+=${velocity * 10}`,
duration: Math.abs(velocity) * 0.1,
ease: "power2.out"
});
}
});
12) Text: SplitText / ScrambleText / TextPlugin
12.1 SplitText
gsap.registerPlugin(SplitText);
const split = new SplitText(".headline", { type: "chars,words,lines" });
gsap.from(split.chars, {
y: 20,
autoAlpha: 0,
stagger: 0.02,
duration: 0.4,
ease: "power3.out"
});
DIY Alternative (if needed):
function splitIntoSpans(el) {
const text = el.textContent;
el.innerHTML = text.split('').map(char =>
char === ' ' ? ' ' : `<span class="char">${char}</span>`
).join('');
return el.querySelectorAll('.char');
}
12.2 ScrambleText
gsap.registerPlugin(ScrambleTextPlugin);
gsap.to(".title", {
duration: 1.5,
scrambleText: {
text: "DECODED MESSAGE",
chars: "XO",
revealDelay: 0.5
}
});
12.3 TextPlugin
gsap.registerPlugin(TextPlugin);
gsap.to(".counter", {
duration: 2,
text: { value: "100%", delimiter: "" },
ease: "none"
});
13) SVG: DrawSVG / MorphSVG / MotionPath
13.1 DrawSVG
gsap.registerPlugin(DrawSVGPlugin);
gsap.from(".line-path", {
drawSVG: 0,
duration: 2,
ease: "power2.inOut"
});
13.2 MorphSVG
gsap.registerPlugin(MorphSVGPlugin);
gsap.to("#shape1", {
morphSVG: "#shape2",
duration: 1,
ease: "power2.inOut"
});
13.3 MotionPath
gsap.registerPlugin(MotionPathPlugin);
gsap.to(".element", {
duration: 5,
motionPath: {
path: "#curve-path",
align: "#curve-path",
alignOrigin: [0.5, 0.5],
autoRotate: true
},
ease: "none"
});
14) Physics2D / PhysicsProps
gsap.registerPlugin(Physics2DPlugin, PhysicsPropsPlugin);
gsap.to(".ball", {
duration: 3,
physics2D: {
velocity: 500,
angle: -60,
gravity: 500
}
});
gsap.to(".element", {
duration: 2,
physicsProps: {
x: { velocity: 100, acceleration: 50 },
rotation: { velocity: 360 }
}
});
15) Eases: CustomEase / CustomWiggle / CustomBounce
gsap.registerPlugin(CustomEase, CustomWiggle, CustomBounce);
CustomEase.create("myEase", "M0,0 C0.25,0.1 0.25,1 1,1");
gsap.to(".el", { x: 100, ease: "myEase" });
CustomWiggle.create("myWiggle", { wiggles: 6, type: "easeOut" });
gsap.to(".el", { rotation: 20, ease: "myWiggle" });
CustomBounce.create("myBounce", { strength: 0.7, squash: 2 });
gsap.to(".el", { y: 300, ease: "myBounce" });
16) GSDevTools (Debug UI)
gsap.registerPlugin(GSDevTools);
const tl = gsap.timeline();
tl.to(".box", { x: 500 })
.to(".box", { rotation: 360 });
GSDevTools.create({ animation: tl });
GSDevTools.create();
17) Next.js / React (Production Patterns)
17.1 Golden rule: cleanup on unmount
Use gsap.context() to scope selectors and revert everything.
"use client";
import { useLayoutEffect, useRef } from "react";
import gsap from "gsap";
import ScrollTrigger from "gsap/ScrollTrigger";
gsap.registerPlugin(ScrollTrigger);
export function SectionAnim() {
const root = useRef(null);
useLayoutEffect(() => {
if (!root.current) return;
const ctx = gsap.context(() => {
const tl = gsap.timeline({ defaults: { ease: "power3.out", duration: 0.8 } });
tl.from(".title", { y: 18, autoAlpha: 0 })
.from(".item", { y: 14, autoAlpha: 0, stagger: 0.06 }, "<0.1");
gsap.from(".reveal", {
y: 24, autoAlpha: 0,
scrollTrigger: { trigger: ".reveal", start: "top 85%" }
});
}, root);
return () => ctx.revert();
}, []);
return (
<section ref={root}>
<h2 className="title">Title</h2>
<div className="item">A</div>
<div className="item">B</div>
<div className="reveal">Reveal</div>
</section>
);
}
17.2 Official useGSAP hook
"use client";
import { useRef } from "react";
import gsap from "gsap";
import { useGSAP } from "@gsap/react";
import ScrollTrigger from "gsap/ScrollTrigger";
gsap.registerPlugin(ScrollTrigger);
export function AnimatedSection() {
const container = useRef(null);
useGSAP(() => {
gsap.from(".box", {
y: 50,
autoAlpha: 0,
scrollTrigger: { trigger: ".box", start: "top 80%" }
});
}, { scope: container });
return (
<div ref={container}>
<div className="box">Content</div>
</div>
);
}
17.3 SSR safety
- Put animation components in client-only files
- Don't touch
window/document outside effects
- Use
typeof window !== 'undefined' guards when needed
17.4 Responsive orchestration
useLayoutEffect(() => {
const mm = gsap.matchMedia();
mm.add("(min-width: 768px)", () => {
gsap.from(".hero", { x: -100 });
return () => { };
});
mm.add("(max-width: 767px)", () => {
gsap.from(".hero", { y: 50 });
return () => { };
});
return () => mm.revert();
}, []);
18) Debug Checklist (Use verbatim)
Core issues
Timeline issues
ScrollTrigger issues
Performance issues
19) "If Plugin Unavailable" Policy
If user cannot use a plugin (policy/offline constraints):
- Offer the official plugin path first
- Provide a DIY workaround using GSAP core + CSS/JS
- Explicitly state limitations: edge cases, maintainability, perf, cross-browser parity
Never suggest cracked/pirated plugins.
20) Ready-to-use Interaction Recipes
Hover micro-interaction
const el = document.querySelector(".btn");
el.addEventListener("mouseenter", () =>
gsap.to(el, { scale: 1.03, duration: 0.2, overwrite: "auto" })
);
el.addEventListener("mouseleave", () =>
gsap.to(el, { scale: 1.00, duration: 0.25, overwrite: "auto" })
);
Cursor follower (high-perf)
const xTo = gsap.quickTo(".cursor", "x", { duration: 0.2, ease: "power3" });
const yTo = gsap.quickTo(".cursor", "y", { duration: 0.2, ease: "power3" });
window.addEventListener("pointermove", (e) => { xTo(e.clientX); yTo(e.clientY); });
Magnetic button
const btn = document.querySelector(".magnetic");
const strength = 0.3;
btn.addEventListener("mousemove", (e) => {
const rect = btn.getBoundingClientRect();
const x = e.clientX - rect.left - rect.width / 2;
const y = e.clientY - rect.top - rect.height / 2;
gsap.to(btn, { x: x * strength, y: y * strength, duration: 0.3 });
});
btn.addEventListener("mouseleave", () => {
gsap.to(btn, { x: 0, y: 0, duration: 0.5, ease: "elastic.out(1, 0.3)" });
});
Reveal on scroll
gsap.from(".reveal", {
y: 24, autoAlpha: 0, duration: 0.8, ease: "power3.out",
scrollTrigger: {
trigger: ".reveal",
start: "top 85%",
toggleActions: "play none none reverse"
}
});
Staggered list reveal
gsap.from(".list-item", {
y: 30,
autoAlpha: 0,
duration: 0.6,
stagger: 0.1,
ease: "power3.out",
scrollTrigger: { trigger: ".list", start: "top 80%" }
});
Parallax hero
gsap.to(".hero-bg", {
yPercent: 30,
ease: "none",
scrollTrigger: {
trigger: ".hero",
start: "top top",
end: "bottom top",
scrub: true
}
});
References packaged with this skill
See:
- references/GSAP_CORE.md
- references/GSAP_RECIPES.md
- references/UI_INTERACTIONS.md
- references/TEXT_ANIMATIONS.md
- references/PHYSICS_PLUGINS.md
- references/NEXTJS_REACT_PATTERNS.md
- references/GSDEVTOOLS.md
- references/DEBUG_CHECKLIST.md