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Council

Council contient 12 skills collectées depuis SunflowersLwtech, avec une couverture métier par dépôt et des pages de détail sur le site.

skills collectés
12
Stars
2
mis à jour
2026-07-05
Forks
0
Couverture métier
5 catégories métier · 100% classifié
explorateur de dépôts

Skills dans ce dépôt

contrastive-behavioral-examples
Développeurs de logiciels

Good vs. bad behavioral examples showing what excellent play looks like vs. common mistakes. Derived from xuyuzhuang-Werewolf contrastive prompting and Avalon-LLM self-play reflection.

2026-07-05
deception-detection-mastery
Développeurs de logiciels

Faction-conditional strategies for deception and detection, derived from xuyuzhuang-Werewolf and LLMWereWolf role strategies. Evil agents get deflection and alibi techniques; good agents get detection heuristics.

2026-07-05
memory-consolidation-system
Développeurs de logiciels

3-tier memory tracking (STM/Episodic/Semantic) derived from ai-traitors-v2 and ai-town generative agent reflection. Helps agents maintain beliefs about each player and synthesize round memories into strategic conclusions.

2026-07-05
social-intelligence-evaluation
Développeurs de logiciels

Enriches GameMaster narration with awareness of social dynamics, derived from Sotopia 7-dimensional social intelligence evaluation. Tracks influence shifts, trust erosion, and narrative tension cues.

2026-07-05
strategic-reasoning-protocol
Développeurs de logiciels

Internal 5-step reasoning pipeline derived from xuyuzhuang-Werewolf. Agent performs Situation-Suspicion-Reflection-Strategy-Response analysis implicitly before generating any output.

2026-07-05
contrastive-behavioral-examples
Entraîneurs et recruteurs

Good vs. bad behavioral examples showing what excellent play looks like vs. common mistakes. Derived from xuyuzhuang-Werewolf contrastive prompting and Avalon-LLM self-play reflection.

2026-03-14
deception-detection-mastery
Acteurs

Faction-conditional strategies for deception and detection, derived from xuyuzhuang-Werewolf and LLMWereWolf role strategies. Evil agents get deflection and alibi techniques; good agents get detection heuristics.

2026-03-14
memory-consolidation-system
Développeurs de logiciels

3-tier memory tracking (STM/Episodic/Semantic) derived from ai-traitors-v2 and ai-town generative agent reflection. Helps agents maintain beliefs about each player and synthesize round memories into strategic conclusions.

2026-03-14
social-intelligence-evaluation
Producteurs et réalisateurs

Enriches GameMaster narration with awareness of social dynamics, derived from Sotopia 7-dimensional social intelligence evaluation. Tracks influence shifts, trust erosion, and narrative tension cues.

2026-03-14
strategic-reasoning-protocol
Développeurs de logiciels

Internal 5-step reasoning pipeline derived from xuyuzhuang-Werewolf. Agent performs Situation-Suspicion-Reflection-Strategy-Response analysis implicitly before generating any output.

2026-03-14
discussion-dynamics-pacing
Autres occupations informatiques

Talk-frequency awareness, anti-repetition rules, and natural conversation pacing derived from LLMafia dual-module conversation system.

2026-03-14
goal-driven-behavior-framework
Autres occupations informatiques

Personal sub-goal framework layered on top of win conditions, derived from Oxyde goal-driven NPCs and ai-town planning system. Adds emotion-goal interaction for more dynamic, motivated behavior.

2026-03-14