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brushes

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Mis à jour22 juin 2026 à 04:26

Extract from and build Battle Brothers `.brush` sprite-sheet files with bbrusher (the engine's atlas tool). A `.brush` is an XML manifest pointing at a packed `gfx/<name>.png` atlas; sprites are referenced at runtime by id via `setBrush("sprite_id")` / `getSprite(...).setBrush(...)`. TRIGGER when: vendoring sprites from another mod/the base game into your own brush, building a new `.brush` + atlas PNG, inspecting/extracting sprites from an existing `.brush`, or wiring a custom body/head/hair/socket look (e.g. a Beastform transformation). SKIP: ordinary `gfx/*.png` icons that are not part of a sprite sheet (use the `bb-icons` skill), code-only changes, translations.

Installation

Installer avec Codex ou Claude Copiez ce prompt, collez-le dans Codex, Claude ou un autre assistant, puis laissez-le vérifier la page du skill et l'installer pour vous.

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