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gpu-multithreading

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Mis à jour9 juin 2026 à 15:35

Practitioner knowledge base for parallel, multithreaded, and GPU programming — the design methodology, performance laws, and cross-technology optimization playbook. Use when designing or optimizing parallel software: choosing a parallel decomposition (PCAM, geometric/pipeline/master-worker patterns); reasoning about speedup and scalability (Amdahl, Gustafson, roofline, arithmetic intensity); writing shared-memory code (C++ threads, mutexes, atomics, memory_order, condition variables, lock-free/CAS, false sharing, deadlock); distributed-memory message passing (MPI, domain decomposition, halo exchange, collectives); GPU programming (CUDA/OpenCL thread hierarchy, warps, coalescing, shared-memory tiling, occupancy, host-device transfer); directive-based parallelism (OpenMP fork-join, data-sharing clauses, reductions); OpenMP GPU offload in depth (target/teams/distribute, the map clause and target-data regions, declare target, unified shared memory, async multi-device offload, the Eightfold Path to performance); h

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