Skip to main content
Exécutez n'importe quel Skill dans Manus
en un clic
Dépôt GitHub

TRP

TRP contient 17 skills collectées depuis takohachi88, avec une couverture métier par dépôt et des pages de détail sur le site.

skills collectés
17
Stars
2
mis à jour
2026-07-10
Forks
0
Couverture métier
2 catégories métier · 100% classifié
explorateur de dépôts

Skills dans ce dépôt

uloop-clear-console
Développeurs de logiciels

Clear Unity Console entries. Use before compile, tests, or debugging when stale logs would hide the current result.

2026-07-10
uloop-compile
Développeurs de logiciels

Compile the Unity project and report errors/warnings. Use after C# edits.

2026-07-10
uloop-control-play-mode
Développeurs de logiciels

Control Unity Editor Play Mode. Use to start, stop, or pause Play Mode for runtime behavior checks and frame inspection.

2026-07-10
uloop-execute-dynamic-code
Développeurs de logiciels

Execute C# with Unity APIs when existing uloop tools cannot inspect or edit enough. Use for reachable scene/component state, scene/prefab/menu automation, and PlayMode checks

2026-07-10
uloop-find-game-objects
Développeurs de logiciels

Find or inspect Unity GameObjects, especially objects the user currently selected in the Hierarchy. Use for details, components, tags, layers, or name/path searches.

2026-07-10
uloop-focus-window
Développeurs de logiciels

Bring the Unity Editor window to front. Use when Unity must be visible for visual checks or user-facing interaction.

2026-07-10
uloop-get-hierarchy
Développeurs de logiciels

Get the Unity scene hierarchy as a structured tree. Use for parent-child structure, descendants, roots, or subtrees under objects the user currently selected.

2026-07-10
uloop-get-logs
Développeurs de logiciels

Read current Unity Console entries from a running Editor. Use during bug investigation after compile, tests, PlayMode, dynamic code, or immediately after `uloop-wait-for-pause-point`.

2026-07-10
uloop-launch
Développeurs de logiciels

Launch or restart Unity Editor. Use when Unity needs to be opened or restarted.

2026-07-10
uloop-record-input
Analystes en assurance qualité des logiciels et testeurs

Record PlayMode keyboard and mouse input to JSON. Use to capture gameplay, bug repro, or E2E input sequences for replay.

2026-07-10
uloop-replay-input
Analystes en assurance qualité des logiciels et testeurs

Replay recorded PlayMode keyboard and mouse input. Use for exact gameplay reproduction, E2E runs, or consistent demos from JSON recordings.

2026-07-10
uloop-run-tests
Analystes en assurance qualité des logiciels et testeurs

Run Unity Test Runner and report detailed results. Use for EditMode/PlayMode tests, change verification, or failure diagnosis.

2026-07-10
uloop-screenshot
Développeurs de logiciels

Capture Unity Editor windows or Game View rendering as PNG. Use for visual checks, debugging, documentation, or annotated UI element coordinates.

2026-07-10
uloop-simulate-keyboard
Analystes en assurance qualité des logiciels et testeurs

Simulate keyboard input in PlayMode through Unity Input System. Use for key presses, holds, releases, and game controls such as WASD or Space.

2026-07-10
uloop-simulate-mouse-input
Analystes en assurance qualité des logiciels et testeurs

Simulate Mouse.current input in PlayMode through Unity Input System. Use for gameplay mouse clicks, held button input, movement delta, or scroll. Use simulate-mouse-ui for UI.

2026-07-10
uloop-simulate-mouse-ui
Analystes en assurance qualité des logiciels et testeurs

Simulate PlayMode EventSystem UI mouse actions using screen coordinates. Use for UI clicks, long-presses, or drags from annotated screenshots.

2026-07-10
uloop-wait-for-pause-point
Analystes en assurance qualité des logiciels et testeurs

Pauses Unity's playback and allows you to inspect specific frames. Use this for bug investigation or PlayMode/E2E testing. It's the most convenient yet rigorous method for verifying variable states at specific frames or confirming whether particular code has been executed.

2026-07-10