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sango_infinity
sango_infinity contient 14 skills collectées depuis tankyc, avec une couverture métier par dépôt et des pages de détail sur le site.
Skills dans ce dépôt
Implements background music fade-in/fade-out functionality for smooth transitions. Invoke when user needs to add or modify BGM transition effects in the audio system.
Optimizes and completes code comments for C# projects. Invoke when user requests code comment optimization or completion for their project.
Provides expertise on the debate system implementation for the Sango Infinity project. Invoke when user needs information about the debate system structure, components, or implementation details.
Manages diplomacy events using JSON configuration and mod integration. Invoke when working on diplomacy event system changes, JSON configuration, or mod-related features.
Optimizes game AI for strategy games, including troop movement, city defense evaluation, and decision-making. Invoke when user needs to improve AI behavior or fix AI-related issues.
Manages in-game messages for city capture, character transfer, and prisoner actions. Invoke when implementing or modifying game message functionality.
Provides knowledge and implementation guidance for turn-based strategy game skill systems. Invoke when working on skill-related features, debugging skill issues, or optimizing skill performance.
Provides knowledge and functionality for Sango Infinity map editor, including BaseMap editing, brush tools, auto-save, and undo/redo features. Invoke when working with map editor features or troubleshooting related issues.
Implements population and military service system for cities. Invoke when adding population growth, military recruitment, and resource management to city-based games.
Implements factory and pool for RenderEventBase classes. Invoke when creating or managing render events that need object pooling for memory optimization.
Sango Infinity项目UI开发技能,提供UI资源查询、Prefab结构分析、组件使用规范等支持。 当用户需要创建、修改UI界面,查询UI组件,查看Prefab结构,或进行UI相关的开发工作时触发此技能。 项目使用uGUI系统,UI资源位于Assets/Mods/Content/Assets/UI目录。
Implements Three Kingdoms 11 style duel system with decision-making mechanics. Invoke when user wants to add or modify duel functionality in strategy games.
Provides knowledge and implementation patterns for turn-based strategy games, including diplomacy systems, prisoner escape mechanics, skill frameworks, and UI parameter management. Invoke when developing or enhancing turn-based strategy game features.
Orchestrate Unity Editor via MCP (Model Context Protocol) tools and resources. Use when working with Unity projects through MCP for Unity - creating/modifying GameObjects, editing scripts, managing scenes, running tests, or any Unity Editor automation. Provides best practices, tool schemas, and workflow patterns for effective Unity-MCP integration.